[Freeciv-Dev] (PR#9024) conquered city isn't known by client
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[Freeciv-Dev] (PR#9024) conquered city isn't known by client |
From: |
"Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx> |
Date: |
Sat, 19 Jun 2004 15:04:34 -0700 |
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9024 >
> [jdorje - Sat Jun 19 03:05:14 2004]:
>
> Sometimes when my cities are conquered the client doesn't know. I even
> hit "shift-g" and lost my cruiser when it returned to "my" city (that
> was enemy owned).
In fact the game proceeded for many turns. Eventually I went to attack
the city then. My initial attacks failed. But on the first successful
attack (that killed a unit inside) I guess I got a new short city packet
and finally saw that the city was enemy-owned. Now I could see that the
city was owned by the enemy.
I believe this city was originally owned by the enemy, then conquered by
me. So the last short city packet received would probably have been
right before I conquered it. Is it possible this is a delta bug? I
don't really know how the delta is calculated but if the server thought
I already had all the information in the short city packet (since it was
the same as the last short city packet, and delta didn't know about full
city packets) I could imagine that this might happen.
jason
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