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[Freeciv-Dev] Re: (PR#717) WISHLIST: Goto cursor shows movecost
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[Freeciv-Dev] Re: (PR#717) WISHLIST: Goto cursor shows movecost

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To: Brett.Albertson@xxxxxxxxxxxxxx, sigra@xxxxxxx, stepan@xxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#717) WISHLIST: Goto cursor shows movecost
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxxx>
Date: Sun, 20 Jun 2004 12:40:20 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=717 >

On Sun, 20 Jun 2004, Jason Short wrote:

>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=717 >
>
> Jason Short wrote:
>
> > Except that I'm pretty sure the sprites are never drawn at waypoints.
> > When you create a waypoint the new target is immediately placed at that
> > same tile, so the last "path" goes nowhere and the sprites already there
> > are still correct.  Then when you move the target the sprites are moved
> > off just like they would normally be.
>
> Ahh, but there is a bug in that the time of a newly-added "part" is
> never initialized.  This patch fixes that.
>
> Greg: do you still see problems?  How can they be reproduced?

Yes I do (did you send the correct patch?)

To reproduce (on trident tiles), make sure the last part of the path is
pointing North, press g, move cursor South (down), the label on the sharp
end of the path will remain.

G.




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