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[Freeciv-Dev] Re: (PR#717) WISHLIST: Goto cursor shows movecost
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[Freeciv-Dev] Re: (PR#717) WISHLIST: Goto cursor shows movecost

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To: Brett.Albertson@xxxxxxxxxxxxxx, sigra@xxxxxxx, stepan@xxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#717) WISHLIST: Goto cursor shows movecost
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 20 Jun 2004 11:43:33 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=717 >

Jason Short wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=717 >
> 
> Gregory Berkolaiko wrote:
> 
>>the turns sprites at waypoints
>>sometimes appear and sometimes get erased (not sure which one is a bug).
> 
> 
> Indeed.  When a waypoint is added the tile for that waypoint is not 
> updated, so the turns aren't erased from it.  But turns aren't generally 
> shown for waypoints (though they could be).  I don't think it's 
> particularly easy to show the turns for every step (and some tiles might 
> then be included twice), or I'd suggest that.
> 
> Since two waypoints may be on the same tile it probably makes more sense 
> only to show the end time.

Except that I'm pretty sure the sprites are never drawn at waypoints. 
When you create a waypoint the new target is immediately placed at that 
same tile, so the last "path" goes nowhere and the sprites already there 
are still correct.  Then when you move the target the sprites are moved 
off just like they would normally be.

jason




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