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[Freeciv-Dev] (PR#7584) generalizing terrain in mapgen
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[Freeciv-Dev] (PR#7584) generalizing terrain in mapgen

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#7584) generalizing terrain in mapgen
From: "Marcelo Burda" <mburda@xxxxxxxxx>
Date: Tue, 15 Jun 2004 06:17:55 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7584 >

Hi all,
after make may last comment i was think that. we can limit the terrains
types to these needed to represent relief. Ocean, Sea, Coast, Plain,
Hill, Mountains. (or Abyss, Ocean, Sea, Plain, Hill, Mountains)
All others parameters can be implemented as specials.
then the only real work to be done will be.
extend the special concept. and work in a generalised way to put complex
graphics for some spetials (as the rivers spetials) or to map color and
textures calculated from base terrains and wetness.
Marcelo



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