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[Freeciv-Dev] (PR#8914) ruleset starting units list
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[Freeciv-Dev] (PR#8914) ruleset starting units list

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To: use_less@xxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#8914) ruleset starting units list
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 24 Jun 2004 06:22:46 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8914 >

> [per@xxxxxxxxxxx - Thu Jun 10 12:26:14 2004]:
> 
> On Tue, 8 Jun 2004, Jason Short wrote:
> > > Here's an implementation of startunits as a server string variable.
> > >
> > > startunits defaults to "cwx"
> > >
> > > Characters and corresponding roles:
> > > c: F_CITIES
> > > w: F_SETTLERS
> > > x: L_EXPLORER
> > > k: F_GAMELOSS
> > > s: F_DIPLOMAT
> > > f: L_FERRYBOAT
> > > d: L_DEFEND_GOOD
> > > a: L_ATTACK_FAST
> > > A: L_ATTACK_STRONG
> 
> I think this confuses the role of roles and flags. Not that this is a
> clear cut issue anyway, but we should not make it worse. I would say only
> roles here, and if you need more roles, just add 'em.

I agree.

James, will you make a patch that uses only roles?

jason



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