[Freeciv-Dev] Re: (PR#8914) ruleset starting units list
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8914 >
James Canete wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8914 >
>
> Here's an implementation of startunits as a server string variable.
>
> startunits defaults to "cwx"
>
> Characters and corresponding roles:
> c: F_CITIES
> w: F_SETTLERS
> x: L_EXPLORER
> k: F_GAMELOSS
> s: F_DIPLOMAT
> f: L_FERRYBOAT
> d: L_DEFEND_GOOD
> a: L_ATTACK_FAST
> A: L_ATTACK_STRONG
>
> issues:
> -Choosing a unit role for which there is no corresponding unit type
> (such as gameloss) will crash the server. I'm not sure where to put a
> check for this.
Right after the get_role_unit call in place_starting_unit?
> -A ferryboat can be created in a completely landlocked area.
Too bad for that player.
> -There was a minor bug in aidiplomat.c which caused a crash when a
> diplomat unit had nothing to do. This was fixed.
I don't understand. Why does the original code use the comma? Where
does "map" come from? Why is the same method used 2 lines above? How
could "map" ever be NULL? Per and Greg, can you explain?
One other question I have is about get_role_unit(). Doesn't this
function need to have a player parameter? How does it check tech
dependencies for the unit's role? I guess it doesn't, since explorers
are given now even though they can't be built. But this seems bad...
jason
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