freeciv-dev June 2004
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Last Modified: Wed Jun 30 23:24:22 2004
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- June 14, 2004
- [Freeciv-Dev] Re: (PR#8973) build citydlg canvas sizes on demand, Jason Short, 20:51
- [Freeciv-Dev] (PR#8973) build citydlg canvas sizes on demand, Jason Short, 20:05
- [Freeciv-Dev] (PR#8964) goto line bugs, Jason Short, 19:28
- [Freeciv-Dev] (PR#8965) much simpler draw_segment, Jason Short, 19:23
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 17:38
- [Freeciv-Dev] (PR#8977) client crash when exiting client, Jason Short, 15:33
- [Freeciv-Dev] Re: (PR#8975) cm clear_cache() called before build_cache3(), Jason Short, 15:31
- [Freeciv-Dev] (PR#8987) Segmentation fault in civserver and civclient from savedgame, Vasco Alexandre da Silva Costa, 15:12
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 12:58
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 12:57
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 11:57
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 10:52
- [Freeciv-Dev] Re: (PR#8975) cm clear_cache() called before build_cache3(), Per Inge Mathisen, 09:55
- [Freeciv-Dev] Re: (PR#8982) City.c cleanup, Vasco Alexandre da Silva Costa, 09:33
- [Freeciv-Dev] (PR#8975) cm clear_cache() called before build_cache3(), Per I. Mathisen, 09:10
- [Freeciv-Dev] Re: (PR#8982) City.c cleanup, Per Inge Mathisen, 05:30
- [Freeciv-Dev] Re: (PR#8982) City.c cleanup, Jason Short, 05:12
- [Freeciv-Dev] (PR#8982) City.c cleanup, Per Inge Mathisen, 05:07
- [Freeciv-Dev] (PR#8890) Removal of free city center, James Canete, 05:04
- [Freeciv-Dev] Re: (PR#8953) rules-set for specials, Marcelo Burda, 01:37
June 13, 2004
- [Freeciv-Dev] Re: (PR#8975) cm clear_cache() called before build_cache3(), Jason Short, 22:52
- [Freeciv-Dev] (PR#8975) cm clear_cache() called before build_cache3(), James Canete, 22:30
- [Freeciv-Dev] (PR#8622) civ3-style base terrain graphics, Jason Short, 18:11
- [Freeciv-Dev] Re: (PR#8975) cm clear_cache() called before build_cache3(), Jason Short, 15:57
- [Freeciv-Dev] (PR#8975) cm clear_cache() called before build_cache3(), James Canete, 15:13
- [Freeciv-Dev] Re: (PR#8959) remove CAR_DIR_D[XY], Jason Short, 14:39
- [Freeciv-Dev] Re: (PR#8959) remove CAR_DIR_D[XY], rwetmore@xxxxxxxxxxxx, 13:21
- [Freeciv-Dev] (PR#8977) client crash when exiting client, Jason Short, 11:49
- [Freeciv-Dev] Re: (PR#8975) cm clear_cache() called before build_cache3(), Jason Short, 11:34
- [Freeciv-Dev] Re: Diplomatic Treaty's with AI players?, Jason Dorje Short, 11:25
- [Freeciv-Dev] Re: Diplomatic Treaty's with AI players?, Per Inge Mathisen, 11:19
- [Freeciv-Dev] Diplomatic Treaty's with AI players?, , 10:58
- [Freeciv-Dev] (PR#8975) cm clear_cache() called before build_cache3(), James Canete, 06:18
- [Freeciv-Dev] (PR#8973) build citydlg canvas sizes on demand, Jason Short, 02:49
June 12, 2004
- [Freeciv-Dev] CITY_MAP_RADIUS, Jason Dorje Short, 23:05
- [Freeciv-Dev] (PR#8953) rules-set for specials, Jason Short, 22:24
- [Freeciv-Dev] Re: (PR#8898) common/packets_gen.c need to be included in diff_ignore, Marcelo Burda, 17:21
- [Freeciv-Dev] Re: (PR#8898) common/packets_gen.c need to be included in diff_ignore, Vasco Alexandre da Silva Costa, 13:03
- [Freeciv-Dev] (PR#8970) gtk2 scrollbars caught in loop, Jason Short, 12:55
- [Freeciv-Dev] (PR#8898) common/packets_gen.c need to be included in diff_ignore, Jason Short, 12:48
- [Freeciv-Dev] Re: (PR#8969) ghost units, Jason Short, 12:35
- [Freeciv-Dev] Re: (PR#8969) ghost units, Christian Knoke, 12:04
- [Freeciv-Dev] Re: (PR#8944) settler citymap overlays, Jason Short, 11:19
- [Freeciv-Dev] Re: (PR#8969) ghost units, Jason Short, 11:17
- [Freeciv-Dev] (PR#8969) ghost units, Christian Knoke, 11:10
- [Freeciv-Dev] Re: (PR#8944) settler citymap overlays, jorneg@xxxxxxxxxxx, 10:23
- [Freeciv-Dev] (PR#7239) buildbox server variable, for accelerated production, James Canete, 04:27
- [Freeciv-Dev] (PR#8965) much simpler draw_segment, Jason Short, 02:38
- [Freeciv-Dev] (PR#8964) goto line bugs, Jason Short, 02:07
June 11, 2004
- [Freeciv-Dev] Re: (PR#8959) remove CAR_DIR_D[XY], Jason Short, 23:22
- [Freeciv-Dev] Re: (PR#8959) remove CAR_DIR_D[XY], rwetmore@xxxxxxxxxxxx, 17:13
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 14:06
- [Freeciv-Dev] (PR#8960) new function map_to_gui_vector, Jason Short, 13:43
- [Freeciv-Dev] (PR#8959) remove CAR_DIR_D[XY], Jason Short, 13:42
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 10:42
- [Freeciv-Dev] (PR#8957) autosettlers and goto_dest, Jason Short, 10:41
- [Freeciv-Dev] Re: (PR#8955) aitools.c:821: ai_unit_move, Per Inge Mathisen, 08:56
- [Freeciv-Dev] Re: (PR#8955) aitools.c:821: ai_unit_move, Christian Knoke, 08:35
- [Freeciv-Dev] Re: Freeciv Radar and Intro Images, Per Inge Mathisen, 06:52
- [Freeciv-Dev] Re: (PR#7239) buildbox server variable, for accelerated production, Per Inge Mathisen, 06:51
- [Freeciv-Dev] Re: (PR#8955) aitools.c:821: ai_unit_move, Per Inge Mathisen, 06:37
- [Freeciv-Dev] (PR#8955) aitools.c:821: ai_unit_move, Christian Knoke, 05:33
- [Freeciv-Dev] (PR#8953) rules-set for specials, Marcelo Burda, 03:37
- [Freeciv-Dev] (PR#8952) CITY_TILES as a variable, Jason Short, 00:51
June 10, 2004
- [Freeciv-Dev] (PR#7481) meta-ticket for hex maps, Jason Short, 19:39
- [Freeciv-Dev] (PR#7481) meta-ticket for hex maps, Jason Short, 19:38
- [Freeciv-Dev] Re: (PR#8632) Easy way to set map size with auto ratios (seteables if desired), Marcelo Burda, 19:02
- [Freeciv-Dev] Re: (PR#8632) Easy way to set map size with auto ratios (seteables if desired), Marcelo Burda, 17:56
- [Freeciv-Dev] (PR#8632) Easy way to set map size with auto ratios (seteables if desired), Jason Short, 16:34
- [Freeciv-Dev] (PR#8949) drawing bug with moving units, Jason Short, 13:41
- [Freeciv-Dev] Re: (PR#8914) ruleset starting units list, Per Inge Mathisen, 07:26
- [Freeciv-Dev] Re: (PR#8935) Relief Special, Marcelo Burda, 01:57
- [Freeciv-Dev] (PR#8945) draw goto lines separately, Jason Short, 00:00
June 09, 2004
- [Freeciv-Dev] Re: (PR#8944) settler citymap overlays, Jason Short, 22:53
- [Freeciv-Dev] (PR#8944) settler citymap overlays, Jason Short, 21:58
- [Freeciv-Dev] Re: (PR#8935) Relief Special, Jason Short, 19:01
- [Freeciv-Dev] Re: (PR#8935) Relief Special, Marcelo Burda, 18:24
- [Freeciv-Dev] Re: (PR#8935) Relief Special, Marcelo Burda, 18:13
- [Freeciv-Dev] Re: (PR#8935) Relief Special, Jason Short, 17:48
- [Freeciv-Dev] Re: (PR#8935) Relief Special, Marcelo Burda, 17:22
- [Freeciv-Dev] (PR#8935) Relief Special, Marcelo Burda, 16:53
- [Freeciv-Dev] Re: (PR#8935) Relief Special, Marcelo Burda, 16:41
- [Freeciv-Dev] (PR#8941) gcc 2.95 problem with .v.pixmap initializer, Jason Short, 16:23
- [Freeciv-Dev] Re: can't compile CVS version, , 15:49
- [Freeciv-Dev] Re: can't compile CVS version, Jason Dorje Short, 15:39
- [Freeciv-Dev] can't compile CVS version, , 13:23
- [Freeciv-Dev] Re: (PR#8935) Relief Special, Jason Short, 07:07
- [Freeciv-Dev] (PR#8935) Relief Special, Marcelo Burda, 03:07
- [Freeciv-Dev] Re: (PR#8877) RFC: design for generalized specialists, Jason Short, 00:27
June 08, 2004
- [Freeciv-Dev] (PR#8934) cm bug with specialist min_city_size values, Jason Short, 23:35
- [Freeciv-Dev] (PR#8932) Slow updating of main map, Jason Short, 22:52
- [Freeciv-Dev] Re: (PR#8914) ruleset starting units list, Jason Short, 22:49
- [Freeciv-Dev] Re: (PR#8914) ruleset starting units list, Jason Short, 22:15
- [Freeciv-Dev] (PR#8914) ruleset starting units list, James Canete, 19:36
- [Freeciv-Dev] Re: FTP down?, Paul Zastoupil, 11:26
- [Freeciv-Dev] Re: (PR#8914) ruleset starting units list, Jason Short, 08:00
- [Freeciv-Dev] (PR#7239) buildbox server variable, for accelerated production, James Canete, 05:55
- [Freeciv-Dev] FTP down?, Stepan Roh, 04:53
- [Freeciv-Dev] (PR#8914) ruleset starting units list, James Canete, 04:01
- [Freeciv-Dev] (PR#8931) RFC: design for mapview layers, Jason Short, 00:53
- [Freeciv-Dev] Re: (PR#717) WISHLIST: Goto cursor shows movecost, Jason Short, 00:37
- [Freeciv-Dev] (PR#717) WISHLIST: Goto cursor shows movecost, Jason Short, 00:32
June 07, 2004
June 06, 2004
- [Freeciv-Dev] (PR#8914) ruleset starting units list, Jason Short, 22:08
- [Freeciv-Dev] Re: (PR#8622) civ3-style base terrain graphics, Jason Short, 21:39
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 17:05
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Jason Short, 16:41
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 16:13
- [Freeciv-Dev] (PR#8624) New clima function to best handle terrain place, used to place poles., Jason Short, 15:46
- [Freeciv-Dev] (PR#8925) iso-maps: misleading overview, Jason Short, 15:26
- [Freeciv-Dev] Re: (PR#8920) bizarre crash, Jason Short, 13:40
- [Freeciv-Dev] Re: (PR#8920) bizarre crash, Jason Short, 13:27
- [Freeciv-Dev] (PR#8924) bug in isotrident, Jason Short, 13:09
- [Freeciv-Dev] Re: (PR#8906) save shuffled_players, Jason Short, 11:57
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 07:29
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 07:28
- [Freeciv-Dev] Re: (PR#8906) save shuffled_players, Gregory Berkolaiko, 05:05
- [Freeciv-Dev] Re: (PR#8898) common/packets_gen.c need to be included in diff_ignore, Marcelo Burda, 03:27
- [Freeciv-Dev] (PR#8898) common/packets_gen.c need to be included in diff_ignore, Jason Short, 02:36
- [Freeciv-Dev] (PR#8916) City never grow, Jason Short, 02:33
- [Freeciv-Dev] (PR#8921) specialist names in the ruleset, Jason Short, 02:12
- [Freeciv-Dev] Re: (PR#8908) endgame numbers, Jason Short, 00:35
- [Freeciv-Dev] (PR#8920) bizarre crash, Jason Short, 00:24
June 05, 2004
- [Freeciv-Dev] Re: (PR#8632) Easy way to set map size with auto ratios (seteables if desired), Marcelo Burda, 13:00
- [Freeciv-Dev] (PR#8918) unused tileset tags, Jason Short, 12:02
- [Freeciv-Dev] Re: (PR#8632) Easy way to set map size with auto ratios (seteables if desired), Jason Short, 11:40
- [Freeciv-Dev] Re: (PR#8852) savefile positions should all be native, Jason Short, 11:38
- [Freeciv-Dev] Re: (PR#8908) endgame numbers, andrearo@xxxxxxxxxxxx, 07:25
- [Freeciv-Dev] Re: (PR#8852) savefile positions should all be native, rwetmore@xxxxxxxxxxxx, 07:03
- [Freeciv-Dev] Re: (PR#8632) Easy way to set map size with auto ratios (seteables if desired), rwetmore@xxxxxxxxxxxx, 06:32
- [Freeciv-Dev] Re: (PR#8632) Easy way to set map size with auto ratios (seteables if desired), rwetmore@xxxxxxxxxxxx, 06:13
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 06:09
- [Freeciv-Dev] (PR#8915) sun tzu's needs more documentation, Jason Short, 02:40
- [Freeciv-Dev] AI still doesn't use transports, Jason Dorje Short, 01:36
June 04, 2004
- [Freeciv-Dev] (PR#8890) Removal of free city center, Mike Jing, 23:21
- [Freeciv-Dev] (PR#8890) Removal of free city center, Mike Jing, 23:20
- [Freeciv-Dev] Re: swiss ruleset (PR#8709), Herr Mahler, 23:12
- [Freeciv-Dev] Freeciv Radar and Intro Images, Jay Williams, 23:11
- [Freeciv-Dev] (PR#8914) ruleset starting units list, James Canete, 23:10
- [Freeciv-Dev] (PR#8911) "connecting" with rail fails, Jason Short, 21:25
- [Freeciv-Dev] (PR#8910) AI doesn't know who's in charge, Jason Short, 20:00
- [Freeciv-Dev] (PR#8909) crash when loading savegames, Jason Short, 19:08
- [Freeciv-Dev] Re: (PR#8908) endgame numbers, Jason Short, 18:29
- [Freeciv-Dev] Re: (PR#8908) endgame numbers, Jason Short, 18:12
- [Freeciv-Dev] Re: (PR#8904) dangerous terrains need documentation, Jason Short, 16:57
- [Freeciv-Dev] (PR#8904) dangerous terrains need documentation, Marcelo Burda, 16:52
- [Freeciv-Dev] Re: (PR#8908) endgame numbers, andrearo@xxxxxxxxxxxx, 14:55
- [Freeciv-Dev] Re: (PR#8632) Easy way to set map size with auto ratios (seteables if desired), Marcelo Burda, 14:51
- [Freeciv-Dev] Re: (PR#8906) save shuffled_players, Jason Short, 12:10
- [Freeciv-Dev] Re: (PR#8906) save shuffled_players, Gregory Berkolaiko, 10:35
- [Freeciv-Dev] Re: (PR#8632) Easy way to set map size with auto ratios (seteables if desired), Gregory Berkolaiko, 09:35
- [Freeciv-Dev] Re: (PR#8908) endgame numbers, Christian Knoke, 05:07
- [Freeciv-Dev] (PR#8908) endgame numbers, Christian Knoke, 04:32
- [Freeciv-Dev] (PR#8906) save shuffled_players, Jason Short, 02:16
- [Freeciv-Dev] (PR#8905) small.spec is identical?, Jason Short, 01:11
- [Freeciv-Dev] (PR#8904) dangerous terrains need documentation, Jason Short, 01:10
- [Freeciv-Dev] (PR#8903) separate sprites for tax icons, Jason Short, 01:08
June 03, 2004
- [Freeciv-Dev] Re: (PR#8817) generate city map indices, Jason Short, 23:56
- [Freeciv-Dev] (PR#8890) Removal of free city center, Jason Short, 23:34
- [Freeciv-Dev] Re: (PR#8632) Easy way to set map size with auto ratios (seteables if desired), Marcelo Burda, 14:54
- [Freeciv-Dev] Re: (PR#8632) Easy way to set map size with auto ratios (seteables if desired), Marcelo Burda, 14:39
- [Freeciv-Dev] Re: (PR#8632) Easy way to set map size with auto ratios (seteables if desired), Jason Short, 14:28
- [Freeciv-Dev] Re: (PR#8632) Easy way to set map size with auto ratios (seteables if desired), Jason Short, 14:15
- [Freeciv-Dev] Re: (PR#8632) Easy way to set map size with auto ratios (seteables if desired), Mike Kaufman, 14:07
- [Freeciv-Dev] Re: (PR#8632) Easy way to set map size with auto ratios (seteables if desired), Jason Short, 13:48
- [Freeciv-Dev] Re: (PR#8632) Easy way to set map size with auto ratios (seteables if desired), Marcelo Burda, 10:45
- [Freeciv-Dev] Re: (PR#8632) Easy way to set map size with auto ratios (seteables if desired), Marcelo Burda, 10:28
- [Freeciv-Dev] Re: (PR#8632) Easy way to set map size with auto ratios (seteables if desired), Mike Kaufman, 08:58
- [Freeciv-Dev] Re: (PR#8632) Easy way to set map size with auto ratios (seteables if desired), Jason Short, 08:37
- [Freeciv-Dev] (PR#8890) Removal of free city center, James Canete, 05:06
- [Freeciv-Dev] Re: (PR#8632) Easy way to set map size with auto ratios (seteables if desired), Marcelo Burda, 03:24
- [Freeciv-Dev] Re: (PR#8632) Easy way to set map size with auto ratios (seteables if desired), Marcelo Burda, 03:08
- [Freeciv-Dev] Re: (PR#8632) Easy way to set map size with auto ratios (seteables if desired), rwetmore@xxxxxxxxxxxx, 03:05
- [Freeciv-Dev] (PR#8898) common/packets_gen.c need to be included in diff_ignore, Marcelo Burda, 02:23
- [Freeciv-Dev] Re: (PR#8632) Easy way to set map size with auto ratios (seteables if desired), rwetmore@xxxxxxxxxxxx, 02:16
June 02, 2004
- [Freeciv-Dev] (PR#8897) extend tileset match_style, Jason Short, 22:10
- [Freeciv-Dev] Re: (PR#8879) don't do actions on loading, Jason Short, 18:22
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 18:01
- [Freeciv-Dev] Re: (PR#8632) Easy way to set map size with auto ratios (seteables if desired), Marcelo Burda, 17:51
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Jason Short, 17:43
- [Freeciv-Dev] Re: (PR#8632) Easy way to set map size with auto ratios (seteables if desired), Jason Short, 17:36
- [Freeciv-Dev] Re: (PR#8632) Easy way to set map size with auto ratios (seteables if desired), Marcelo Burda, 17:13
- [Freeciv-Dev] Re: (PR#8632) Easy way to set map size with auto ratios (seteables if desired), Marcelo Burda, 17:07
- [Freeciv-Dev] Re: (PR#8632) Easy way to set map size with auto ratios (seteables if desired), Jason Short, 16:14
- [Freeciv-Dev] Re: (PR#8632) Easy way to set map size with auto ratios (seteables if desired), Jason Short, 15:50
- [Freeciv-Dev] Re: (PR#8632) Easy way to set map size with auto ratios (seteables if desired), Jason Short, 15:41
- [Freeciv-Dev] Re: (PR#8891) Help wanted to compile in SuSE 9.1, Marcelo Burda, 11:24
- [Freeciv-Dev] Re: (PR#8891) Help wanted to compile in SuSE 9.1, Vasco Alexandre da Silva Costa, 09:59
- [Freeciv-Dev] Re: (PR#8632) Easy way to set map size with auto ratios (seteables if desired), Marcelo Burda, 09:45
- [Freeciv-Dev] Re: (PR#8891) Help wanted to compile in SuSE 9.1, Marcelo Burda, 09:28
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 09:21
- [Freeciv-Dev] Re: (PR#8891) Help wanted to compile in SuSE 9.1, Mike Kaufman, 09:18
- [Freeciv-Dev] Re: (PR#8891) Help wanted to compile in SuSE 9.1, Marcelo Burda, 09:08
- [Freeciv-Dev] (PR#8891) Help wanted to compile in SuSE 9.1, Jason Short, 08:10
- [Freeciv-Dev] Re: (PR#8891) Help wanted to compile in SuSE 9.1, Vasco Alexandre da Silva Costa, 07:44
- [Freeciv-Dev] Re: swiss ruleset (PR#8709), Christian Knoke, 03:01
- [Freeciv-Dev] (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 02:40
- [Freeciv-Dev] (PR#8891) Help wanted to compile in SuSE 9.1, Marcelo Burda, 02:30
- [Freeciv-Dev] Re: (PR#8890) Re: Removal of free city center, Jason Short, 00:03
June 01, 2004
- [Freeciv-Dev] Re: (PR#8890) Re: Removal of free city center, Jason Short, 23:46
- [Freeciv-Dev] (PR#8890) Re: Removal of free city center, James Canete, 20:10
- [Freeciv-Dev] (PR#8889) change network and client structure of nations_used, Jason Short, 20:09
- [Freeciv-Dev] Re: swiss ruleset (PR#8709), Herr Mahler, 18:38
- [Freeciv-Dev] swiss ruleset (PR#8709), Jason Short, 15:30
- [Freeciv-Dev] (PR#8887) data/nation/Makefile.am.sh is useless, Jason Short, 15:05
- [Freeciv-Dev] Re: (PR#8834) Nuke reputation loss, ms209290@xxxxxxxxxxxxxxxxxxx, 14:15
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Jason Short, 14:02
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Marko Lindqvist, 11:42
- [Freeciv-Dev] Re: (PR#8851) Gtk client freezes, jorneg@xxxxxxxxxxx, 08:37
- [Freeciv-Dev] Removal of free city center, Mike Jing, 08:30
- [Freeciv-Dev] Re: (PR#8632) Easy way to set map size with auto ratios (seteables if desired), Marcelo Burda, 02:29
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