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[Freeciv-Dev] Re: (PR#8955) aitools.c:821: ai_unit_move
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[Freeciv-Dev] Re: (PR#8955) aitools.c:821: ai_unit_move

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Subject: [Freeciv-Dev] Re: (PR#8955) aitools.c:821: ai_unit_move
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Fri, 11 Jun 2004 06:35:07 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8955 >

On Fri, Jun 11, 2004 at 04:37:16AM -0700, Per Inge Mathisen wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8955 >
> 
> On Fri, 11 Jun 2004, Christian Knoke wrote:
> > > civserver: aitools.c:821: ai_unit_move: Zusicherung
> > »is_tiles_adjacent(punit->x, punit->y, x, y)« nicht erf�?llt.
> > Abgebrochen (core dumped)
> >
> > reproducible from attached savegame, start, login chris, turn done
> 
> Looks like a pf error to me. The path given to ai_unit_execute_path
> contains the same coordinates as the unit's location. The attached patch
> moves the assert higher up in the blame hierarchy.

So, is my savegame buggy and I can't continue? With your patch, I get

civserver: aitools.c:112: ai_unit_execute_path: Zusicherung
»!same_pos(punit->x, punit->y, x, y)« nicht erfüllt.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.




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