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[Freeciv-Dev] Re: (PR#8935) Relief Special
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[Freeciv-Dev] Re: (PR#8935) Relief Special

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Subject: [Freeciv-Dev] Re: (PR#8935) Relief Special
From: "Marcelo Burda" <mburda@xxxxxxxxx>
Date: Wed, 9 Jun 2004 15:21:47 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8935 >

Le mer 09/06/2004 à 14:07, Jason Short a écrit :
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8935 >
> 
> Marcelo Burda wrote:
> 
> > I wait for your comment!
> 
> Without new graphics this isn't helpful.
> 
> At some point the player can't distinguish the number of different 
> terrains in the game.  SMAC had a cocept similar to this with each tile 
> having a "height" that affected its output and such. 
Yes similar but SMAC use a complete different concept of Height. my
proposal still full CivI/II/III compilant in style of game-play.

>  It was very hard 
> to tell without asking what the output of a tile would be.
there is a png where i test the visibility of a base terrains under
mountains and tundra. Hill can be make best with more transparent!
> 
> jason
> 
> 

PNG image


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