[Freeciv-Dev] Re: (PR#8935) Relief Special
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[Freeciv-Dev] Re: (PR#8935) Relief Special |
From: |
"Marcelo Burda" <mburda@xxxxxxxxx> |
Date: |
Wed, 9 Jun 2004 15:21:47 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=8935 >
Le mer 09/06/2004 à 14:07, Jason Short a écrit :
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8935 >
>
> Marcelo Burda wrote:
>
> > I wait for your comment!
>
> Without new graphics this isn't helpful.
>
> At some point the player can't distinguish the number of different
> terrains in the game. SMAC had a cocept similar to this with each tile
> having a "height" that affected its output and such.
Yes similar but SMAC use a complete different concept of Height. my
proposal still full CivI/II/III compilant in style of game-play.
> It was very hard
> to tell without asking what the output of a tile would be.
there is a png where i test the visibility of a base terrains under
mountains and tundra. Hill can be make best with more transparent!
>
> jason
>
>
- [Freeciv-Dev] Re: (PR#8935) Relief Special, Jason Short, 2004/06/09
- [Freeciv-Dev] Re: (PR#8935) Relief Special, Marcelo Burda, 2004/06/09
- [Freeciv-Dev] (PR#8935) Relief Special, Marcelo Burda, 2004/06/09
- [Freeciv-Dev] Re: (PR#8935) Relief Special,
Marcelo Burda <=
- [Freeciv-Dev] Re: (PR#8935) Relief Special, Jason Short, 2004/06/09
- [Freeciv-Dev] Re: (PR#8935) Relief Special, Marcelo Burda, 2004/06/09
- [Freeciv-Dev] Re: (PR#8935) Relief Special, Marcelo Burda, 2004/06/09
- [Freeciv-Dev] Re: (PR#8935) Relief Special, Jason Short, 2004/06/09
- [Freeciv-Dev] Re: (PR#8935) Relief Special, Marcelo Burda, 2004/06/10
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