[Freeciv-Dev] Re: (PR#8935) Relief Special
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[Freeciv-Dev] Re: (PR#8935) Relief Special |
From: |
"Marcelo Burda" <mburda@xxxxxxxxx> |
Date: |
Wed, 9 Jun 2004 23:57:03 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=8935 >
Le jeu 10/06/2004 à 02:01, Jason Short a écrit :
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8935 >
>
> Marcelo Burda wrote:
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=8935 >
> >
> > Le jeu 10/06/2004 à 00:48, Jason Short a écrit :
> >
> >><URL: http://rt.freeciv.org/Ticket/Display.html?id=8935 >
> >>
> >>Marcelo Burda wrote:
> >> But it will
> >>take some work to convince me that any terrain other than grassland
> >>should get the CanHaveXXX flag (XXX={Hills, Mountains, Forests, Jungles}).
> >
> > i can imagine Hill in tundra near a cold forest (over tundra) or even to
> > terraform forest over a hill.
> > i can imagine irrigate a desert to be allowed to put forest over it.
> > if you think to use roules-set i not need convince you. the roules-set
> > need to allow any body to make any resonable think hi can imagine.
>
> But the way I figure it to get good results, we'll need new graphics and
> new tileset code. Because S_MOUNTAINS needs to be able to have
> different graphics depending on what terrain it's on (this is also true
> of S_IRRIGATION in civ3 tilesets).
>
Yes, but this problem is pushed to the roules-set maker. hi will provide
graphics compatibles with the roules-set.
evidently i want some new graphics. but i am not so good with gimp.
Forest can donne more easy with today graphics. but we can think to
optimize it with some alternates ones. conifer forest on cold tiles/
palm forest on desert, or forest profile over hills graphics.
We need to provide the ability to handle a series of alternated graphics
to be choice by some simple conditions. as is_(not_)base_terrains_X
has_(not_)methaspecial_Y.
the generator need to handle a simple description of the way of
roules-set maker want the map. height conditions, temperature condition,
wet conditions. correlations of placing tiles.
> jason
>
>
Marcelo
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