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[Freeciv-Dev] Re: (PR#8632) Easy way to set map size with auto ratios (s
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[Freeciv-Dev] Re: (PR#8632) Easy way to set map size with auto ratios (s

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To: mburda@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#8632) Easy way to set map size with auto ratios (seteables if desired)
From: "Mike Kaufman" <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 3 Jun 2004 06:58:05 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8632 >

On Thu, Jun 03, 2004 at 12:16:40AM -0700, rwetmore@xxxxxxxxxxxx wrote:
> 
> The map view is a standard X x Y grid. Thus this is the simplest set of
> parameters to define it, has been considered just hunky dorey as the
> definition of ROWS and COLUMNS in TERM definitions for a dog's age, and
> means that complex math for computing rations to get back to this level
> of simplicity for grade schoolers is not required.
> 
> Using simple parameter selections/defaults (e.g. 80x50) for standard maps in
> the non-advanced section of user input is fine and having a "bigger/smaller"
> button that allows one to choose a number of sizes with similar but adjusted
> shapes is also fine, but having the user say they want a map of 100 tiles with
> a ratio of 1.6 is just not a usable concept, and was never from its earliest
> inception, as has been stated before.

I concur with this assessment. Anyone (or almost) who has the ability to
play freeciv also has the ability to muliply 80 and 50 together to get the
number of tiles, Using ratios for most people is going to be asking oneself
what dimensions you want and then _calculating_ the ratio from that. Rather
dumb. I consider this idea a no go.

-mike




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