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[Freeciv-Dev] Re: (PR#8632) Easy way to set map size with auto ratios (s
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[Freeciv-Dev] Re: (PR#8632) Easy way to set map size with auto ratios (s

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Subject: [Freeciv-Dev] Re: (PR#8632) Easy way to set map size with auto ratios (seteables if desired)
From: "Marcelo Burda" <mburda@xxxxxxxxx>
Date: Fri, 4 Jun 2004 12:51:26 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8632 >

Le ven 04/06/2004 à 16:35, Gregory Berkolaiko a écrit :
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8632 >
> 
> On Thu, 3 Jun 2004, Jason Short wrote:
....
> So we do have a problem.  And ratios is not a bad way to go about it.
> 
1pt for me
> However, I would go for a single variable size, letting the server figure
> out the actual parameters depending on the topology and the aestetics of
> the coder.  Five predefined sizes would be enough, can have names/aliases
> like tiny, small, compact, midsize, big and huge ;)
1pt for me too
> 
> If someone has nothing better to do and _really_ wants to set the sizes by
> hand they can edit the source.
Hi G.
there is more work to create these names/aliases to set the map.size var
than simply set it to a number. You see, in freeciv all parameters are 
enter as numbers. a size == 1 (1000 tiles) as a tiny one, 4 small, 8
compact etc etc, 29 HUGE. then we not need to recompile. but we can
create these alias too. ;-)
> 
> G.
Marcelo





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