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[Freeciv-Dev] Re: (PR#8969) ghost units
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[Freeciv-Dev] Re: (PR#8969) ghost units

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To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] Re: (PR#8969) ghost units
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Sat, 12 Jun 2004 10:03:54 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8969 >

On Sat, Jun 12, 2004 at 09:16:46AM -0700, Jason Short wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8969 >
> 
> Christian Knoke wrote:
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=8969 >
> > 
> > 
> > GTK2 CVS TODAY
> > 
> > An old bug reappeared: ghost units. I can move a ship onto a tile apparently
> > occupied by an enemy unit (submarine here).
> > 
> > See PNGs.
> 
> Any way to reproduce this?

Nope.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.




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