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[Freeciv-Dev] Re: (PR#8969) ghost units
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[Freeciv-Dev] Re: (PR#8969) ghost units

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To: chrisk@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#8969) ghost units
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 12 Jun 2004 10:34:40 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8969 >

Christian Knoke wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8969 >
> 
> On Sat, Jun 12, 2004 at 09:16:46AM -0700, Jason Short wrote:
> 
>><URL: http://rt.freeciv.org/Ticket/Display.html?id=8969 >
>>
>>Christian Knoke wrote:
>>
>>><URL: http://rt.freeciv.org/Ticket/Display.html?id=8969 >
>>>
>>>
>>>GTK2 CVS TODAY
>>>
>>>An old bug reappeared: ghost units. I can move a ship onto a tile apparently
>>>occupied by an enemy unit (submarine here).
>>>
>>>See PNGs.
>>
>>Any way to reproduce this?
> 
> 
> Nope.

Crap.




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