Complete.Org: Mailing Lists: Archives: freeciv-dev: June 2004:
[Freeciv-Dev] (PR#8890) Removal of free city center
Home

[Freeciv-Dev] (PR#8890) Removal of free city center

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: use_less@xxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#8890) Removal of free city center
From: "Mike Jing" <miky40@xxxxxxxxxxx>
Date: Thu, 3 Jun 2004 23:10:08 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8890 >

> [jdorje - Fri Jun 04 04:33:48 2004]:
> 
> > -cities now get two free food.  This appears in build_cache3() in cm.c
> > and set_food_trade_shields() in city.c.
> 
> This seems very bad.

Why is this bad?  Yes, it's an ugly hack, but it works.  Raising terrain
food production is simply too disruptive.

BTW, this option is meant to be used with the worker patch (#5437). 
IMO, the cost of settler should be higher, maybe 60-80.  And the worker
unit should not require any tech, as the original settler doesn't.  Or
one or two free workers should be available from the start, like the
explorer.

Mike Jing



[Prev in Thread] Current Thread [Next in Thread]