[Freeciv-Dev] (PR#8914) ruleset starting units list
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Subject: |
[Freeciv-Dev] (PR#8914) ruleset starting units list |
From: |
"James Canete" <use_less@xxxxxxxxxxx> |
Date: |
Tue, 8 Jun 2004 17:36:39 -0700 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=8914 >
Here's an implementation of startunits as a server string variable.
startunits defaults to "cwx"
Characters and corresponding roles:
c: F_CITIES
w: F_SETTLERS
x: L_EXPLORER
k: F_GAMELOSS
s: F_DIPLOMAT
f: L_FERRYBOAT
d: L_DEFEND_GOOD
a: L_ATTACK_FAST
A: L_ATTACK_STRONG
issues:
-Choosing a unit role for which there is no corresponding unit type
(such as gameloss) will crash the server. I'm not sure where to put a
check for this.
-A ferryboat can be created in a completely landlocked area.
-There was a minor bug in aidiplomat.c which caused a crash when a
diplomat unit had nothing to do. This was fixed.
-James Canete
server_starting_units.diff
Description: Binary data
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