[Freeciv-Dev] (PR#7239) buildbox server variable, for accelerated produc
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To: |
undisclosed-recipients: ; |
Subject: |
[Freeciv-Dev] (PR#7239) buildbox server variable, for accelerated production |
From: |
"James Canete" <use_less@xxxxxxxxxxx> |
Date: |
Sat, 12 Jun 2004 02:27:30 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=7239 >
New version.
Changes:
- scaled incite and bribe costs by goldfactor.
- made unit_bribe_cost() and city_incite_cost() use build_cost directly,
since they calculate costs.
- corrected savegame loading
- added a couple comments here and there
Observatons:
- why is city_incite_cost() in cityturn.c while unit_bribe_cost() is in
diplomats.c?
-James Canete
shieldgoldfactor-3.diff
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