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[Freeciv-Dev] (PR#8924) bug in isotrident
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[Freeciv-Dev] (PR#8924) bug in isotrident

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Subject: [Freeciv-Dev] (PR#8924) bug in isotrident
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 6 Jun 2004 11:09:34 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8924 >

Several of the isotrident terrains do not have a match_style given 
correctly.  This means they are drawn badly.

jason

Index: data/isotrident.tilespec
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/isotrident.tilespec,v
retrieving revision 1.17
diff -u -r1.17 isotrident.tilespec
--- data/isotrident.tilespec    6 Jun 2004 06:09:46 -0000       1.17
+++ data/isotrident.tilespec    6 Jun 2004 18:08:53 -0000
@@ -77,6 +77,7 @@
 [terrain_forest]
 is_blended = 1
 num_layers = 2
+layer1_match_style = "bool"
 layer1_match_type = 1
 
 [terrain_grassland]
@@ -86,6 +87,7 @@
 [terrain_hills]
 is_blended = 1
 num_layers = 2
+layer1_match_style = "bool"
 layer1_match_type = 2
 mine_sprite = "tx.mine"
 
@@ -96,6 +98,7 @@
 [terrain_mountains]
 is_blended = 1
 num_layers = 2
+layer1_match_style = "bool"
 layer1_match_type = 3
 mine_sprite = "tx.mine"
 

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