[Freeciv-Dev] (PR#8935) Relief Special
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[Freeciv-Dev] (PR#8935) Relief Special |
From: |
"Marcelo Burda" <mburda@xxxxxxxxx> |
Date: |
Wed, 9 Jun 2004 01:07:49 -0700 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=8935 >
Hello,
Working in map generator i get in troubling with mountains and hills in
poles as well than with forest. these think are separated terrains.
instead to created a cold hills or arctic mountains i propose a new way
to handle this.
i think we can separate the terrains concept in:
Relief:RS_plains, RS_hill, and RS_mountain
Base terrain: we can gengin with the today ones except Hill and Mountains
Rivers: (done)
vegetate: none/Forest/Jungle:
Others specials:separated of the terrains type.
To begin i propose a new special: the relief special can get 3 value
RS_plains, RS_hill, and RS_mountains.
Basically the relief special add bonus to base terrains type and as
rivers this will add bonus to move or defence values.
Relief Mv/Df F/R/T RoadResult/Time
IrrigationRes/Time
RS_Pains no bonus
RS_Hill +1,+1 -1/0/0 -1/+2 0/+5
RS_Mountains +2, +2 -2/ +1/ -1 -1/+4 -/-
If we apply this on grassland we get the classic Hill and Mountains. but
applied to desert/tundra/artic we get interesting new terrains.
specially to create nice maps.
I wait for your comment!
Marcelo
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