[Freeciv-Dev] (PR#8969) ghost units
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: |
undisclosed-recipients: ; |
Subject: |
[Freeciv-Dev] (PR#8969) ghost units |
From: |
"Christian Knoke" <chrisk@xxxxxxxxx> |
Date: |
Sat, 12 Jun 2004 09:09:48 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=8969 >
GTK2 CVS TODAY
An old bug reappeared: ghost units. I can move a ship onto a tile apparently
occupied by an enemy unit (submarine here).
See PNGs.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.


[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Freeciv-Dev] (PR#8969) ghost units,
Christian Knoke <=
|
|