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[Freeciv-Dev] Re: (PR#8906) save shuffled_players
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[Freeciv-Dev] Re: (PR#8906) save shuffled_players

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#8906) save shuffled_players
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxxx>
Date: Fri, 4 Jun 2004 08:35:33 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8906 >

On Fri, 4 Jun 2004, Jason Short wrote:

> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8906 >
>
> This patch saves and loads shuffled_players.  The players are not
> reshuffled on load.  See PR#436.  This should also allow a server option
> to prevent reshuffling each turn (useful in conjunction with alternating
> movement).
>
> Nonetheless a save+load of an autogame still gives different results.

Much AI data is lost on save/load I am afraid.

Anyway, your patch is a step in right direction.  Is set_shuffled_players
used more than once? I think you should kill it.  Set the players as you
load them.

G.




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