[Freeciv-Dev] Re: (PR#23) Wishlist: low fuel indicator for air units
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=23 >
Jason Short wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=23 >
>
>>[schaefer@xxxxxx - Tue Jun 08 15:48:24 1999]:
>
>
>>A unit is low on fuel indicator would be cool.
>>This should probably be triggered when moves left<=2.
>>A "return to next city command 'H'" should be added.
>
> Here's an updated patch.
>
> Fixed: multiply by SINGLE_MOVE.
>
> Added: a "tired" graphic for units with less than one move left. Useful
> to avoid attacking with them by mistake.
And here are some trivial graphics for it. Hopefully this will inspire
someone to make something better!
jason
Index: data/isotrident/units.png
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/isotrident/units.png,v
retrieving revision 1.4
diff -u -r1.4 units.png
Binary files /tmp/cvsR93qwK and units.png differ
Index: data/isotrident/units.spec
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/isotrident/units.spec,v
retrieving revision 1.6
diff -u -r1.6 units.spec
--- data/isotrident/units.spec 3 Feb 2004 20:21:15 -0000 1.6
+++ data/isotrident/units.spec 27 Jun 2004 06:20:39 -0000
@@ -88,4 +88,7 @@
3, 6, "unit.vet_7"
3, 7, "unit.vet_8"
3, 8, "unit.vet_9"
+
+ 3, 11, "unit.lowfuel"
+ 3, 11, "unit.tired"
}
Index: data/trident/tiles.png
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/trident/tiles.png,v
retrieving revision 1.3
diff -u -r1.3 tiles.png
Binary files /tmp/cvsyLfdKB and tiles.png differ
Index: data/trident/tiles.spec
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/trident/tiles.spec,v
retrieving revision 1.15
diff -u -r1.15 tiles.spec
--- data/trident/tiles.spec 24 Feb 2004 05:20:26 -0000 1.15
+++ data/trident/tiles.spec 27 Jun 2004 06:20:40 -0000
@@ -404,6 +404,8 @@
12, 18, "unit.fortified"
12, 19, "unit.fallout"
13, 19, "unit.patrol"
+ 18, 16, "unit.lowfuel"
+ 18, 16, "unit.tired"
; Unit hit-point bars: approx percent of hp remaining
- [Freeciv-Dev] Re: (PR#23) Wishlist: low fuel indicator for air units,
Jason Short <=
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