[Freeciv-Dev] (PR#23) Wishlist: low fuel indicator for air units
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=23 >
> [schaefer@xxxxxx - Tue Jun 08 15:48:24 1999]:
> A unit is low on fuel indicator would be cool.
> This should probably be triggered when moves left<=2.
> A "return to next city command 'H'" should be added.
Here's an updated patch.
Fixed: multiply by SINGLE_MOVE.
Added: a "tired" graphic for units with less than one move left. Useful
to avoid attacking with them by mistake.
jason
Index: client/tilespec.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/tilespec.c,v
retrieving revision 1.177
diff -u -r1.177 tilespec.c
--- client/tilespec.c 25 Jun 2004 23:35:55 -0000 1.177
+++ client/tilespec.c 27 Jun 2004 06:16:55 -0000
@@ -1128,6 +1128,8 @@
SET_SPRITE(unit.transform, "unit.transform");
SET_SPRITE(unit.connect, "unit.connect");
SET_SPRITE(unit.patrol, "unit.patrol");
+ SET_SPRITE(unit.lowfuel, "unit.lowfuel");
+ SET_SPRITE(unit.tired, "unit.tired");
for(i=0; i<NUM_TILES_HP_BAR; i++) {
my_snprintf(buffer, sizeof(buffer), "unit.hp_%d", i*10);
@@ -1687,6 +1689,20 @@
}
}
+ if (sprites.unit.lowfuel
+ && unit_type(punit)->fuel > 0
+ && punit->fuel == 1
+ && punit->moves_left <= 2 * SINGLE_MOVE) {
+ /* Show a low-fuel graphic if the plane has 2 or fewer moves left. */
+ ADD_SPRITE_FULL(sprites.unit.lowfuel);
+ }
+ if (sprites.unit.tired
+ && punit->moves_left < SINGLE_MOVE) {
+ /* Show a "tired" graphic if the unit has fewer than one move
+ * remaining. */
+ ADD_SPRITE_FULL(sprites.unit.tired);
+ }
+
if (stack || punit->occupy) {
ADD_SPRITE_FULL(sprites.unit.stack);
} else {
Index: client/tilespec.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/tilespec.h,v
retrieving revision 1.71
diff -u -r1.71 tilespec.h
--- client/tilespec.h 21 Jun 2004 15:14:43 -0000 1.71
+++ client/tilespec.h 27 Jun 2004 06:16:55 -0000
@@ -206,7 +206,9 @@
*stack,
*transform,
*connect,
- *patrol;
+ *patrol,
+ *lowfuel,
+ *tired;
} unit;
struct {
struct Sprite
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