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[Freeciv-Dev] Re: Add worldwide notify when barbarian created (PR#370)
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[Freeciv-Dev] Re: Add worldwide notify when barbarian created (PR#370)

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To: brunel@xxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Add worldwide notify when barbarian created (PR#370)
From: "ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 26 Jun 2004 10:27:33 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=370 >

On Sat, Jun 26, 2004 at 10:17:39AM -0700, Jason Short wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=370 >
> 
> Mike Kaufman wrote:
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=370 >
> > 
> > is this such a good idea that a player might know a barbarian has been
> > created half a world away?
> 
> But the original bug report is that the player already "knows" because 
> he gets a message "XXX is now hard".  This is definitely a bug IMO. 
> However removing the second message would also be a fine (but harder) 
> solution.
> 
> What happens when players are created through civil war?

Bla is a new player
Bla is controlled by AI
Bla is hard.

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.




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