[Freeciv-Dev] Re: Diplomatic Treaty's with AI players?
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I believe, that the diplomatic AI should be made more like Civ2 or Civ3 style.
Another possibility, as someone else suggested make the diplomatic AI more
"friendly" on easier levels. I started a game where I was on island by myself,
when I did meet a AI player I was of course the strongest player. So the AI and
his allies started a war with me. Towards the end of the game (where I quit), I
was no longer the strongest player. I was in fact the weakest player and they
still would not make peace with me. In my opinion, it's not always the best
stragegy to declare war on the strongest player as soon as you meet him. Also,
I believe the AI should be more "sneaky", IE make peace and when the time is
right then declare war. Well, that's my $.02 cents.
Thanks,
ngnetzky
--- On Tue 06/15, James Canete < use_less@xxxxxxxxxxx > wrote:
From: James Canete [mailto: use_less@xxxxxxxxxxx]
To: freeciv-dev@xxxxxxxxxxx
Date: Tue, 15 Jun 2004 03:54:07 -0800
Subject: [Freeciv-Dev] Re: Diplomatic Treaty's with AI players?
I tried a different tack and played a 7 aifill game on default map size
with<br>hard ai skill. I then proceeded to make a single city and improve it
as much<br>as I could. I researched pottery to get a granary right away, then
ceremonial<br>burial for a temple, then went down the tree to literacy so I
could get the<br>Great Library.<br><br>Note I actually played this to test the
no city center patch, which<br>potentially crippled the AI a bit, so I'll try
it with plain CVS next time.<br><br>I stayed with that single city the whole
game, piling improvements and wonders<br>on it, and making peace(but not
alliance) with every civ that passed by. I<br>didn't even do any exploring. I
exploited rapture growth as much as possible,<br>though.<br><br>By the end of
the game my one size 30 city was almost the equal of any other<br>civilization,
#2 in production with 67 shields (while King Richard's Crusade<br>held out) and
#1 in science. And yet the AI continued to maintain peace,
the<br>most threatening event being a couple diplomats attempting to steal
techs.<br><br>At least until I started building a space ship, when the entire
world declared<br>war on me. They weren't able to take me out though, since I
was able to<br>create an alpine troop every single turn. I actually hit the
default endyear<br>before launching my ship, though.<br><br>I found I was #2 in
score.<br><br>This shows that the most successful strategy against hard AI is
to look<br>unimportant and hang on until the end. Having a good start just
means the<br>AIs are going to gang up on you.<br><br>Upon reading
advdiplomacy.c, I estimate that I had a kill_desire of <br>roughly...ten. :)
Perhaps the AI should use the demographics calculations<br>instead of just
looking at # of cities and tech lead?<br><br>I also think the AI diplomacy
needs to be more forgiving. Once at war, it is<br>relentless. If you're no
longer the biggest threat, isn't it more sensible to<br>make peace and take
down the new threat?<br><br>I think the ai will not stop a war because while
at war its love for you<br>contantly goes down, and never really has any reason
to go up. Perhaps only<br>threatening actions, such as combat in their
territory, should decrease ai<br>love?<br><br>Alliances also get in the way of
diplomacy sometimes. I haven't looked yet,<br>but is there any way to turn
them off? :) I'd prefer mutual protection pacts,<br>since alliances usually
form at the start and never break up until someone<br>launches a spaceship.
Perhaps alliances only last a number of turns and<br>must be renewed, like
ceasefires?<br><br>I'll try raising just one city again, but this time waging
war as soon as my<br>production becomes meaningful.<br><br>Anyway, just my
thoughts,<br>-James Canete<br>--
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