[Freeciv-Dev] (PR#9041) worker unit adjustments
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Subject: |
[Freeciv-Dev] (PR#9041) worker unit adjustments |
From: |
"Per Inge Mathisen" <per@xxxxxxxxxxx> |
Date: |
Sun, 20 Jun 2004 05:42:37 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=9041 >
Please comment in this ticket on how you think the worker unit is doing.
Is it too good, too cheap, too cheesy or what?
I suggest to increase its cost. It now costs 30 and the engineer costs 40.
This is IMHO way too cheap, considering that settlers cost 40 _and_ 1
population. So the attached patch changes worker cost to 40 and engineer
cost to 60. This is still cheap, just a little less so.
- Per
Index: data/default/units.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/default/units.ruleset,v
retrieving revision 1.57
diff -u -r1.57 units.ruleset
--- data/default/units.ruleset 20 Jun 2004 09:35:36 -0000 1.57
+++ data/default/units.ruleset 20 Jun 2004 12:37:37 -0000
@@ -241,7 +241,7 @@
sound_move_alt = "m_generic"
sound_fight = "f_worker"
sound_fight_alt = "f_generic"
-build_cost = 30
+build_cost = 40
pop_cost = 0
attack = 0
defense = 1
@@ -282,7 +282,7 @@
sound_move_alt = "m_generic"
sound_fight = "f_engineers"
sound_fight_alt = "f_generic"
-build_cost = 40
+build_cost = 60
pop_cost = 0
attack = 0
defense = 2
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