[Freeciv-Dev] (PR#9037) memory leak in score reporting
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9037 >
==2658== 632 bytes in 64 blocks are definitely lost in loss record 14 of 20
==2658== at 0x3C01F40D: malloc (vg_replace_malloc.c:105)
==2658== by 0x804D655: fc_real_malloc (mem.c:58)
==2658== by 0x808CE56: report_final_scores (report.c:1119)
==2658== by 0x804F233: srv_main (srv_main.c:1524)
==2658== by 0x804A3CC: main (civserver.c:161)
An array is allocated but never freed. Most likely the free call was
removed recently, I guess. Anyway we may as well use a variable-sized
array here.
jason
Index: server/report.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/report.c,v
retrieving revision 1.50
diff -u -r1.50 report.c
--- server/report.c 11 May 2004 17:59:34 -0000 1.50
+++ server/report.c 20 Jun 2004 00:47:12 -0000
@@ -1116,8 +1116,7 @@
void report_final_scores(void)
{
int i, j = 0;
- struct player_score_entry *size =
- fc_malloc(sizeof(struct player_score_entry) * game.nplayers);
+ struct player_score_entry size[game.nplayers];
struct packet_endgame_report packet;
players_iterate(pplayer) {
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