[Freeciv-Dev] Re: (PR#9084) pubserver AI-goto crash
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9084 >
Gregory Berkolaiko wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9084 >
>
> This is assert(!unit_has_orders(punit))
> I guess the unit was taken over by AI but the orders were not removed?
So it seems. Which I guess makes this my problem. But I'm a bit
confused. Explorers aren't handled the way other AI units are, right?
Should the orders be removed when the unit is changed to
ACTIVITY_EXPLORE, or should ACTIVITY_EXPLORE be impossible for units
with orders, or should exploring units simply be ignored for units with
orders, or should the orders be dropped for exploring units?
jason
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