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[Freeciv-Dev] Re: (PR#9084) pubserver AI-goto crash
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[Freeciv-Dev] Re: (PR#9084) pubserver AI-goto crash

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Subject: [Freeciv-Dev] Re: (PR#9084) pubserver AI-goto crash
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 24 Jun 2004 06:08:45 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9084 >

Gregory Berkolaiko wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9084 >
> 
> This is assert(!unit_has_orders(punit))
> I guess the unit was taken over by AI but the orders were not removed?

So it seems.  Which I guess makes this my problem.  But I'm a bit 
confused.  Explorers aren't handled the way other AI units are, right? 
Should the orders be removed when the unit is changed to 
ACTIVITY_EXPLORE, or should ACTIVITY_EXPLORE be impossible for units 
with orders, or should exploring units simply be ignored for units with 
orders, or should the orders be dropped for exploring units?

jason




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