freeciv-dev October 2003
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- October 31, 2003
- [Freeciv-Dev] Re: (PR#6707) Announce server on LAN, Per I. Mathisen, 18:27
- [Freeciv-Dev] Re: configure won't find libpng on MinGW, Per I. Mathisen, 18:25
- [Freeciv-Dev] configure won't find libpng on MinGW, Brandon J. Van Every, 15:36
- [Freeciv-Dev] (PR#6707) Announce server on LAN, andrearo@xxxxxxxxxxxx, 15:04
- [Freeciv-Dev] Re: (PR#6669) Topology and generators, rwetmore@xxxxxxxxxxxx, 10:37
- [Freeciv-Dev] Re: (PR#6669) Topology and generators, rwetmore@xxxxxxxxxxxx, 10:27
October 30, 2003
- [Freeciv-Dev] (PR#6695) nuclear causes core, Paul Zastoupil, 18:33
- [Freeciv-Dev] (PR#6669) Topology and generators, Egor Vyscrebentsov, 16:59
- [Freeciv-Dev] Re: (PR#6692) Re: [freeciv #6618] RT3 testing, Christian Knoke, 13:15
- [Freeciv-Dev] (PR#6692) Re: [freeciv #6618] RT3 testing, Christian Knoke, 12:52
- [Freeciv-Dev] Re: Source code of Civilization: Call to Power II published, Thomas Strub, 12:33
- [Freeciv-Dev] Re: Source code of Civilization: Call to Power II published, Per I. Mathisen, 12:32
- [Freeciv-Dev] [freeciv #6618] RT3 testing, Paul Zastoupil via RT, 12:30
- [Freeciv-Dev] Re: Source code of Civilization: Call to Power II published, Paul Zastoupil, 12:13
- [Freeciv-Dev] Source code of Civilization: Call to Power II published, Raimar Falke, 12:07
- [Freeciv-Dev] Re: (PR#6170) Alternative city square utilizations, Remi Bonnet, 08:56
- [Freeciv-Dev] (PR#6690) civclient unvisible, Christian Knoke, 05:22
- [Freeciv-Dev] Re: (PR#6679) aifill=3 crashes server, Christian Knoke, 05:17
- [Freeciv-Dev] Re: (PR#6679) aifill=3 crashes server, Christian Knoke, 05:03
- [Freeciv-Dev] (PR#6678) Server dumps core and client runs crazy, "Christian Knoke" <, 04:56
- [Freeciv-Dev] Re: Thoughts after playing C&C Generals, Thomas Strub, 04:45
- [Freeciv-Dev] Re: (PR#6585) Delta version 5, Per I. Mathisen, 02:54
- [Freeciv-Dev] Thoughts after playing C&C Generals, Per I. Mathisen, 02:49
- [Freeciv-Dev] Re: (PR#6585) Delta version 5, Raimar Falke, 02:17
October 29, 2003
- [Freeciv-Dev] Re: (PR#6585) Delta version 5, Per I. Mathisen, 13:24
- [Freeciv-Dev] Re: (PR#6679) aifill=3 crashes server, Gregory Berkolaiko, 10:50
- [Freeciv-Dev] Re: (PR#6672) tile coordinates revealed to user...inconsistently, ue80@xxxxxxxxxxxxxxxxxxxxx, 10:31
- [Freeciv-Dev] Re: (PR#6678) Server dumps core and client runs crazy, Jason Short, 10:14
- [Freeciv-Dev] Re: (PR#6672) tile coordinates revealed to user...inconsistently, Jason Short, 09:55
- [Freeciv-Dev] Re: (PR#6669) Topology and generators, Jason Short, 09:35
- [Freeciv-Dev] Re: (PR#6679) aifill=3 crashes server, Jason Short, 09:32
- [Freeciv-Dev] Re: (PR#6672) tile coordinates revealed to user...inconsistently, Jason Short, 09:28
- [Freeciv-Dev] Re: (PR#6669) Topology and generators, rwetmore@xxxxxxxxxxxx, 08:35
- [Freeciv-Dev] (PR#6680) new ranking update, Horn Gábor, 06:17
- [Freeciv-Dev] (PR#6679) aifill=3 crashes server, Christian Knoke, 05:24
- [Freeciv-Dev] Re: (PR#6672) tile coordinates revealed to user...inconsistently, Gregory Berkolaiko, 05:09
- [Freeciv-Dev] (PR#6678) Server dumps core and client runs crazy, Christian Knoke, 05:05
- [Freeciv-Dev] Re: (PR#6625) destroy_unit_goto_route, Raimar Falke, 02:02
- [Freeciv-Dev] Re: (PR#6624) Disband city cleanup, Raimar Falke, 01:38
- [Freeciv-Dev] Re: (PR#6585) Delta version 5, Raimar Falke, 00:45
October 28, 2003
- [Freeciv-Dev] (PR#6672) tile coordinates revealed to user...inconsistently, Jason Short, 20:44
- [Freeciv-Dev] Re: (PR#6585) Delta version 5, Per I. Mathisen, 16:11
- [Freeciv-Dev] Re: (PR#6669) Topology and generators, Jason Short, 15:44
- [Freeciv-Dev] Re: (PR#6585) Delta version 5, Raimar Falke, 13:32
- [Freeciv-Dev] (PR#6669) Topology and generators, ue80@xxxxxxxxxxxxxxxxxxxxx, 13:13
- [Freeciv-Dev] Re: (PR#6585) Delta version 5, Raimar Falke, 13:11
- [Freeciv-Dev] Re: (PR#5073) remove_city: bug with cities on the sea, Jason Short, 13:08
- [Freeciv-Dev] Re: (PR#6585) Delta version 5, Raimar Falke, 13:05
- [Freeciv-Dev] Re: (PR#6605) memory leak in server (readline), Raimar Falke, 12:52
- [Freeciv-Dev] (PR#5073) remove_city: bug with cities on the sea, Guest, 12:35
- [Freeciv-Dev] Re: (PR#6650) memory leak in remove_city, Per I. Mathisen, 09:46
- [Freeciv-Dev] Re: (PR#6182) remove some static map-sized arrays, Raimar Falke, 05:52
- [Freeciv-Dev] Re: (PR#6630) Re: How hard would it be to make a "power map"?, andrearo@xxxxxxxxxxxx, 01:07
October 27, 2003
- [Freeciv-Dev] Re: (PR#6650) memory leak in remove_city, Mike Kaufman, 23:52
- [Freeciv-Dev] Re: (PR#6650) memory leak in remove_city, Jason Short, 19:10
- [Freeciv-Dev] (PR#6624) Disband city cleanup, John Wheeler, 16:33
- [Freeciv-Dev] (PR#6630) Re: How hard would it be to make a "power map"?, John Wheeler, 16:15
- [Freeciv-Dev] Re: (PR#6650) memory leak in remove_city, Jason Short, 14:51
- [Freeciv-Dev] (PR#6198) 1.14: iconv.m4 is incomplete, Reinier Post, 14:49
- [Freeciv-Dev] Re: (PR#6411) genlist cleanup, Jason Short, 14:19
- [Freeciv-Dev] (PR#6411) genlist cleanup, Jason Short, 14:10
- [Freeciv-Dev] Re: (PR#6609) 1.14.1-beta1 gtk2 configure, Vasco Alexandre da Silva Costa, 14:08
- [Freeciv-Dev] (PR#6652) don't make poles for a N-S-wrapping map, Jason Short, 13:45
- [Freeciv-Dev] Re: (PR#6649) don't reassign units to an allied city, Per I. Mathisen, 13:39
- [Freeciv-Dev] Re: remove_city: bug with cities on the sea (PR#5073), Per I. Mathisen, 13:38
- [Freeciv-Dev] Re: (PR#6624) Disband city cleanup, Per I. Mathisen, 13:33
- [Freeciv-Dev] Re: remove_city: bug with cities on the sea (PR#5073), Jason Short, 13:12
- [Freeciv-Dev] Re: (PR#6624) Disband city cleanup, Jason Short, 13:11
- [Freeciv-Dev] Re: remove_city: bug with cities on the sea (PR#5073), Per I. Mathisen, 12:59
- [Freeciv-Dev] Re: (PR#6624) Disband city cleanup, Per I. Mathisen, 12:48
- [Freeciv-Dev] Re: (PR#6544) Tile marked as worked but occupied by an enemy unit., Jason Short, 12:40
- [Freeciv-Dev] (PR#6650) memory leak in remove_city, Jason Short, 12:14
- [Freeciv-Dev] remove_city: bug with cities on the sea (PR#5073), Jason Short, 10:38
- [Freeciv-Dev] (PR#6609) 1.14.1-beta1 gtk2 configure, Guest, 10:34
- [Freeciv-Dev] (PR#6649) don't reassign units to an allied city, Jason Short, 10:02
- [Freeciv-Dev] Re: (PR#6624) Disband city cleanup, Jason Short, 09:58
- [Freeciv-Dev] Re: (PR#6624) Disband city cleanup, Gregory Berkolaiko, 09:42
- [Freeciv-Dev] (PR#6624) Disband city cleanup, Jason Short, 08:49
- [Freeciv-Dev] (PR#6646) improvement_redundant client crash, Christian Knoke, 05:55
October 26, 2003
- [Freeciv-Dev] Re: (PR#6609) 1.14.1-beta1 gtk2 configure, Vasco Alexandre da Silva Costa, 20:26
- [Freeciv-Dev] Re: (PR#6609) 1.14.1-beta1 gtk2 configure, Jason Short, 17:53
- [Freeciv-Dev] Re: (PR#6609) 1.14.1-beta1 gtk2 configure, Vasco Alexandre da Silva Costa, 16:06
- [Freeciv-Dev] Re: Lag, Jason Short, 15:20
- [Freeciv-Dev] Re: (PR#6609) 1.14.1-beta1 gtk2 configure, Jason Short, 15:15
- [Freeciv-Dev] Lag, Daniel Pettersson, 07:40
October 25, 2003
October 24, 2003
- [Freeciv-Dev] Some questions about ruleset design, banjo, 22:12
- [Freeciv-Dev] (PR#6630) Re: How hard would it be to make a "power map"?, Jason Short, 14:16
- [Freeciv-Dev] (PR#6627) clean up the goto route network protocol, Jason Short, 12:21
- [Freeciv-Dev] (PR#6625) destroy_unit_goto_route, Jason Short, 11:15
- [Freeciv-Dev] (PR#4242) Clean up the goto route network protocol and route execution, Jason Short, 11:07
- [Freeciv-Dev] (PR#6488) No longer count happiness extra in score, Jason Short, 09:26
- [Freeciv-Dev] (PR#6624) Disband city cleanup, Per I. Mathisen, 07:55
- [Freeciv-Dev] (PR#6522) steal technology failed: why no incident?, Per I. Mathisen, 07:26
- [Freeciv-Dev] Re: (PR#6585) Delta version 5, Per I. Mathisen, 07:17
- [Freeciv-Dev] Re: (PR#6585) Delta version 5, Per I. Mathisen, 07:04
- [Freeciv-Dev] Re: (PR#6585) Delta version 5, Per I. Mathisen, 06:54
- [Freeciv-Dev] Re: (PR#6411) genlist cleanup, Per I. Mathisen, 06:33
October 23, 2003
- [Freeciv-Dev] Re: (PR#6292) cvs server core, Paul Zastoupil, 19:35
- [Freeciv-Dev] Re: (PR#6609) 1.14.1-beta1 gtk2 configure, Vasco Alexandre da Silva Costa, 19:33
- [Freeciv-Dev] (PR#6292) cvs server core, Jason Short, 19:26
- [Freeciv-Dev] Re: (PR#6182) remove some static map-sized arrays, rwetmore@xxxxxxxxxxxx, 13:59
- [Freeciv-Dev] associate a player with events (PR#6523), Jason Short, 13:41
- [Freeciv-Dev] (PR#6614) inteldlg should give "Meet Player" button, Jason Short, 13:36
- [Freeciv-Dev] Re: (PR#6490) Do not lose gameloss units in huts, rwetmore@xxxxxxxxxxxx, 11:28
- [Freeciv-Dev] (PR#6609) 1.14.1-beta1 gtk2 configure, Guest, 02:41
October 22, 2003
- [Freeciv-Dev] Re: (PR#6606) S1_14 coredump, Per I. Mathisen, 17:22
- [Freeciv-Dev] (PR#6490) Do not lose gameloss units in huts, Guest, 16:02
- [Freeciv-Dev] Re: flickering screen in 1.14 (PR#6524), Christian Knoke, 14:19
- [Freeciv-Dev] (PR#6606) S1_14 coredump, Per I. Mathisen, 13:50
- [Freeciv-Dev] Suggestion for clarifyingun happiness in supported-units display, Mark Metson, 13:02
- [Freeciv-Dev] Re: Possible confounding of ability to see troops in field problem, Mark Metson, 12:57
- [Freeciv-Dev] Re: Possible confounding of ability to see troops in field problem, Mark Metson, 12:48
- [Freeciv-Dev] Re: Possible confounding of ability to see troops in field problem, Jason Short, 12:19
- [Freeciv-Dev] Re: [FreeCiv-Cvs] glip: Remove the cause of the error message " AI Pas..., Per I. Mathisen, 11:05
- [Freeciv-Dev] Re: (PR#6490) Do not lose gameloss units in huts, Per I. Mathisen, 10:54
- [Freeciv-Dev] (PR#6568) Non-latin1 city names, Jason Short, 09:59
- [Freeciv-Dev] Re: More problems with troops in the field, Mark Metson, 09:46
- [Freeciv-Dev] flickering screen in 1.14 (PR#6524), Jason Short, 09:28
- [Freeciv-Dev] (PR#6569) warning during compiling on alpha Tru64 Unix with gcc 3.2.2, Jason Short, 09:06
- [Freeciv-Dev] (PR#6579) Wonder sounds in BETA, Jason Short, 09:02
- [Freeciv-Dev] (PR#6596) Negative green % via /set rivers 1000 prior to game start, Jason Short, 08:59
- [Freeciv-Dev] Re: (PR#5378) Diplomacy information in map middle-click, Gregory Berkolaiko, 08:58
- [Freeciv-Dev] Re: (PR#6411) genlist cleanup, Jason Short, 08:55
- [Freeciv-Dev] catching pf_map memory leaks, Jason Short, 08:49
- [Freeciv-Dev] Re: (PR#6597) Huge memory leak with autogame, Jason Short, 08:40
- [Freeciv-Dev] (PR#6605) memory leak in server (readline), Jason Short, 08:21
- [Freeciv-Dev] (PR#6604) Loop test 2, Raimar Falke, 08:19
- [Freeciv-Dev] Loop test 1, Raimar Falke, 08:07
- [Freeciv-Dev] Re: (PR#6597) Huge memory leak with autogame, Jason Short, 08:02
- [Freeciv-Dev] Re: Does Womans Suffrage actualyl work?, Jason Short, 07:57
- [Freeciv-Dev] Re: (PR#6204) CMA error, Jason Short, 07:46
- [Freeciv-Dev] Re: (PR#6260) server bug: city tile status, Jason Short, 07:43
- [Freeciv-Dev] Re: (PR#6587) stdinhand.c auto-completion, Jason Short, 07:41
- [Freeciv-Dev] Re: [FreeCiv-Cvs] glip: Remove the cause of the error message " AI Pas..., Jason Short, 07:32
- [Freeciv-Dev] Re: RT3 again..., Paul Zastoupil, 06:35
- [Freeciv-Dev] Re: More problems with troops in the field, Christian Knoke, 06:21
- [Freeciv-Dev] More detail un unhappiness/suffrage, Mark Metson, 04:46
- [Freeciv-Dev] Re: (PR#6597) Huge memory leak with autogame, Raimar Falke, 04:03
- [Freeciv-Dev] Possible confounding of ability to see troops in field problem, Mark Metson, 03:20
- [Freeciv-Dev] More problems with troops in the field, Mark Metson, 03:16
- [Freeciv-Dev] Re: (PR#5378) Diplomacy information in map middle-click, Raimar Falke, 03:11
- [Freeciv-Dev] Re: (PR#6593) new ranking demo update, Horn Gábor, 03:08
- [Freeciv-Dev] Re: RT3 again..., Raimar Falke, 02:47
- [Freeciv-Dev] Bugs in unit displays in 1.14 beta, Mark Metson, 02:42
- [Freeciv-Dev] Re: (PR#6182) remove some static map-sized arrays, Raimar Falke, 02:42
- [Freeciv-Dev] Does Womans Suffrage actualyl work?, Mark Metson, 02:36
- [Freeciv-Dev] Re: (PR#6263) remove log spamming, Raimar Falke, 02:31
- [Freeciv-Dev] Re: (PR#4108) Bad feedback with auto explore, Mark Metson, 02:25
- [Freeciv-Dev] Re: CMA: Can Tho has changed and the calculated result can't be applied. Will retry., Raimar Falke, 02:16
- [Freeciv-Dev] Re: (PR#6204) CMA error, Raimar Falke, 02:02
- [Freeciv-Dev] rndCiv version 0.3, banjo, 02:01
- [Freeciv-Dev] Re: (PR#6262) remove the cma assert, Raimar Falke, 01:51
- [Freeciv-Dev] Re: (PR#6501) tririeme on "auto-attack"?, Raimar Falke, 01:43
- [Freeciv-Dev] (PR#6597) Huge memory leak with autogame, Raimar Falke, 01:37
- [Freeciv-Dev] Re: (PR#6260) server bug: city tile status, Raimar Falke, 01:37
- [Freeciv-Dev] Re: (PR#6490) Do not lose gameloss units in huts, Raimar Falke, 01:33
- [Freeciv-Dev] Re: (PR#6587) stdinhand.c auto-completion, Raimar Falke, 01:28
- [Freeciv-Dev] Re: (PR#6502) uninitialized data sent server->client, Raimar Falke, 01:08
- [Freeciv-Dev] Re: (PR#6444) ai memory leak, Raimar Falke, 01:05
- [Freeciv-Dev] Re: (PR#6411) genlist cleanup, Raimar Falke, 00:58
- [Freeciv-Dev] Re: (PR#6595) Optimize/reimplement CM, Mark Metson, 00:54
- [Freeciv-Dev] Re: (PR#4108) Bad feedback with auto explore, Raimar Falke, 00:48
- [Freeciv-Dev] Re: [Freeciv] Re: how to start a new game without killing the server?, Mark Metson, 00:46
- [Freeciv-Dev] (PR#6596) Negative green % via /set rivers 1000 prior to game start, Guest, 00:44
- [Freeciv-Dev] (PR#6595) Optimize/reimplement CM, Raimar Falke, 00:27
- [Freeciv-Dev] Re: Example of new game mechanics, Mark Metson, 00:15
- [Freeciv-Dev] Re: Example of new game mechanics, Mark Metson, 00:09
October 21, 2003
- [Freeciv-Dev] Re: (PR#6578) Stealing Technology, Mark Metson, 23:53
- [Freeciv-Dev] Re: (PR#6578) Stealing Technology, Mark Metson, 23:44
- [Freeciv-Dev] Re: (PR#6593) new ranking demo update, Mike Kaufman, 23:37
- [Freeciv-Dev] Re: (PR#4108) Bad feedback with auto explore, Mark Metson, 23:31
- [Freeciv-Dev] (PR#6593) new ranking demo update, Horn Gábor, 20:10
- [Freeciv-Dev] Re: [Freeciv] Re: how to start a new game without killing the server?, Sam Steingold, 17:29
- [Freeciv-Dev] (PR#6586) Name completion in BETA, Jason Short, 16:02
- [Freeciv-Dev] (PR#6587) stdinhand.c auto-completion, Jason Short, 15:48
- [Freeciv-Dev] Re: (PR#6577) Too few Barbarians in BETA, Alan Schmitt, 15:40
- [Freeciv-Dev] (PR#6586) Name completion in BETA, Jason Short, 15:24
- [Freeciv-Dev] Re: [Freeciv] Re: how to start a new game without killing the server?, Jason Short, 14:52
- [Freeciv-Dev] Re: (PR#6577) Too few Barbarians in BETA, Jason Short, 14:06
- [Freeciv-Dev] (PR#6585) Delta version 5, Raimar Falke, 14:01
- [Freeciv-Dev] (PR#6170) Alternative city square utilizations, Remi Bonnet, 12:38
- [Freeciv-Dev] (PR#6574) don't recalculate cost in really_generate_warmap, Gregory Berkolaiko, 12:08
- [Freeciv-Dev] (PR#6586) Name completion in BETA, Christian Knoke, 12:06
- [Freeciv-Dev] Re: (PR#6577) Too few Barbarians in BETA, Christian Knoke, 12:05
- [Freeciv-Dev] (PR#6584) Better error messages for /start command, Jason Short, 09:45
- [Freeciv-Dev] Re: Example of new game mechanics, Gregory Berkolaiko, 05:28
- [Freeciv-Dev] Re: Example of new game mechanics, Pieter J. Kersten, 05:15
- [Freeciv-Dev] Re: Example of new game mechanics, Per I. Mathisen, 04:29
- [Freeciv-Dev] Re: Example of new game mechanics, Thomas Strub, 04:14
- [Freeciv-Dev] Example of new game mechanics, Per I. Mathisen, 03:20
- [Freeciv-Dev] Re: SVG flags from the "worms" tileset., Arturo Espinosa-Aldama, 02:03
- [Freeciv-Dev] Re: SVG flags from the "worms" tileset., Per I. Mathisen, 01:43
October 20, 2003
- [Freeciv-Dev] Re: freeciv profile data, Jason Short, 21:37
- [Freeciv-Dev] Re: (PR#6582) civclient GDK critical, Vasco Alexandre da Silva Costa, 19:18
- [Freeciv-Dev] Re: (PR#6582) civclient GDK critical, Jason Short, 18:51
- [Freeciv-Dev] Re: (PR#6201) 1.14: SDL mixer compilation problem, Jason Short, 18:50
- [Freeciv-Dev] Re: (PR#6582) civclient GDK critical, Vasco Alexandre da Silva Costa, 18:44
- [Freeciv-Dev] (PR#6582) civclient GDK critical, Guest, 17:21
- [Freeciv-Dev] Re: SVG flags from the "worms" tileset., Vasco Alexandre Da Silva Costa, 15:52
- [Freeciv-Dev] (PR#6201) 1.14: SDL mixer compilation problem, Guest, 15:48
- [Freeciv-Dev] (PR#5437) wishlist: new unit, the worker, Guest, 15:20
- [Freeciv-Dev] SVG flags from the "worms" tileset., Arturo Espinosa-Aldama, 15:18
- [Freeciv-Dev] (PR#4334) win32 gtk2 population display bug when > 1 000 000, Vasco Alexandre da Silva Costa, 14:48
- [Freeciv-Dev] Re: (PR#6411) genlist cleanup, Vasco Alexandre da Silva Costa, 14:17
- [Freeciv-Dev] Re: agents, tiles, recycled IDs, Raimar Falke, 13:05
- [Freeciv-Dev] Re: agents, tiles, recycled IDs, nikodimka, 12:25
- [Freeciv-Dev] Re: (PR#6569) warning during compiling on alpha Tru64 Unix with gcc 3.2.2, Jason Short, 12:23
- [Freeciv-Dev] (PR#6581) Put the corrects _iterate_end in settlers.c, Remi Bonnet, 12:12
- [Freeciv-Dev] Re: (PR#6201) 1.14: SDL mixer compilation problem, Jason Short, 11:56
- [Freeciv-Dev] Re: (PR#6569) warning during compiling on alpha Tru64 Unix with gcc 3.2.2, Jason Short, 11:49
- [Freeciv-Dev] Re: agents, tiles, recycled IDs, Raimar Falke, 11:04
- [Freeciv-Dev] Re: (PR#6578) Stealing Technology, ue80@xxxxxxxxxxxxxxxxxxxxx, 11:01
- [Freeciv-Dev] Re: freeciv profile data, Jason Short, 10:47
- [Freeciv-Dev] Re: (PR#6578) Stealing Technology, Horn Gábor, 10:10
- [Freeciv-Dev] Re: (PR#6578) Stealing Technology, Remi Bonnet, 09:53
- [Freeciv-Dev] Re: (PR#6577) Too few Barbarians in BETA, Jason Short, 09:44
- [Freeciv-Dev] (PR#6201) 1.14: SDL mixer compilation problem, Guest, 09:39
- [Freeciv-Dev] Re: (PR#6578) Stealing Technology, Per I. Mathisen, 06:25
- [Freeciv-Dev] Re: (PR#6578) Stealing Technology, Gregory Berkolaiko, 06:20
- [Freeciv-Dev] Re: (PR#4108) Bad feedback with auto explore, Gregory Berkolaiko, 06:19
- [Freeciv-Dev] (PR#6579) Wonder sounds in BETA, Christian Knoke, 05:51
- [Freeciv-Dev] (PR#6578) Stealing Technology, Christian Knoke, 04:57
- [Freeciv-Dev] Re: (PR#4108) Bad feedback with auto explore, Christian Knoke, 04:37
- [Freeciv-Dev] Re: (PR#2415) autoattack patch, ue80@xxxxxxxxxxxxxxxxxxxxx, 04:32
- [Freeciv-Dev] Re: (PR#2415) autoattack patch, Raimar Falke, 04:09
- [Freeciv-Dev] Re: (PR#4108) Bad feedback with auto explore, Raimar Falke, 04:06
- [Freeciv-Dev] summary of ranking problems/questions, Horn Gábor, 03:51
- [Freeciv-Dev] (PR#6577) Too few Barbarians in BETA, Christian Knoke, 03:13
- [Freeciv-Dev] Re: (PR#4101) CMA bug -- can disconnect from city during global warning., Raimar Falke, 03:12
- [Freeciv-Dev] Re: freeciv profile data, Per I. Mathisen, 02:31
- [Freeciv-Dev] Re: freeciv profile data, Per I. Mathisen, 01:48
- [Freeciv-Dev] Re: agents, tiles, puppeteer, Raimar Falke, 01:47
October 19, 2003
- [Freeciv-Dev] Re: freeciv profile data, Jason Short, 21:45
- [Freeciv-Dev] (PR#6574) don't recalculate cost in really_generate_warmap, Jason Short, 21:33
- [Freeciv-Dev] Re: Barbarians, Mark Metson, 21:30
- [Freeciv-Dev] (PR#6411) genlist cleanup, Jason Short, 21:06
- [Freeciv-Dev] Re: (PR#6573) undefined reference to real_sanity_check_city, Jason Short, 20:53
- [Freeciv-Dev] freeciv profile data, Jason Short, 20:38
- [Freeciv-Dev] (PR#6573) undefined reference to real_sanity_check_city, Jason Short, 20:22
- [Freeciv-Dev] Re: agents, tiles, puppeteer, nikodimka, 18:02
- [Freeciv-Dev] Re: agents, tiles, puppeteer, nikodimka, 17:54
- [Freeciv-Dev] (PR#6569) warning during compiling on alpha Tru64 Unix with gcc 3.2.2, Davide Pagnin, 15:55
- [Freeciv-Dev] Re: (PR#6566) Re: Re: Barbarians, Jason Short, 14:46
- [Freeciv-Dev] Re: [PATH] Don't build boats so much, Gregory Berkolaiko, 14:06
- [Freeciv-Dev] (PR#6568) Non-latin1 city names, Guest, 12:37
- [Freeciv-Dev] Re: (PR#6566) Re: Re: Barbarians, Christian Knoke, 11:48
- [Freeciv-Dev] Re: (PR#6566) Re: Re: Barbarians, Christian Knoke, 11:48
- [Freeciv-Dev] [PATH] Don't build boats so much, Markus Linnala, 10:55
- [Freeciv-Dev] Re: (PR#6566) Re: Re: Barbarians, Per I. Mathisen, 09:43
- [Freeciv-Dev] Re: (PR#6566) Re: Re: Barbarians, rwetmore@xxxxxxxxxxxx, 09:38
- [Freeciv-Dev] (PR#6566) Re: Re: Barbarians, Christian Knoke, 07:10
- [Freeciv-Dev] Re: Barbarians, Per I. Mathisen, 06:38
- [Freeciv-Dev] Re: Barbarians, Morgan Jones, 00:47
October 18, 2003
- [Freeciv-Dev] Re: Barbarians, Ross Wetmore, 23:26
- [Freeciv-Dev] Re: Barbarians, Ross Wetmore, 23:23
- [Freeciv-Dev] Re: (PR#6170) Alternative city square utilizations, Per I. Mathisen, 21:49
- [Freeciv-Dev] Re: (PR#6170) Alternative city square utilizations, Jason Short, 20:30
- [Freeciv-Dev] (PR#6556) explorers stuck?, Jason Short, 20:07
- [Freeciv-Dev] Re: gtk clients: translate_menu_path, Christian Knoke, 15:54
- [Freeciv-Dev] Re: gtk clients: translate_menu_path, Christian Knoke, 15:44
- [Freeciv-Dev] Re: gtk clients: translate_menu_path, Jason Short, 12:47
- [Freeciv-Dev] Re: add a 'topology' server variable allowing varied X and Y wrapping (PR#6287), Gregory Berkolaiko, 12:30
- [Freeciv-Dev] Re: gtk clients: translate_menu_path, Vasco Alexandre Da Silva Costa, 11:41
- [Freeciv-Dev] Re: Barbarians, Christian Knoke, 07:48
- [Freeciv-Dev] Re: (PR#6170) Alternative city square utilizations, Remi Bonnet, 06:38
- [Freeciv-Dev] Re: Barbarians, Per I. Mathisen, 06:34
- [Freeciv-Dev] Re: Barbarians, Christian Knoke, 05:29
October 17, 2003
- [Freeciv-Dev] Re: Barbarians, Ross Wetmore, 20:07
- [Freeciv-Dev] Re: Barbarians, Ross Wetmore, 20:00
- [Freeciv-Dev] Re: (PR#6170) Alternative city square utilizations, Jason Short, 17:50
- [Freeciv-Dev] Re: (PR#6201) 1.14: SDL mixer compilation problem, Mike Kaufman, 16:55
- [Freeciv-Dev] (PR#6201) 1.14: SDL mixer compilation problem, Guest, 16:37
- [Freeciv-Dev] Re: (PR#977) Connect Dialog Patch, Christian Knoke, 16:26
- [Freeciv-Dev] Re: Barbarians, Per I. Mathisen, 16:17
- [Freeciv-Dev] rndCiv version 0.2, banjo, 16:15
- [Freeciv-Dev] (PR#6544) Tile marked as worked but occupied by an enemy unit., Gregory Berkolaiko, 16:15
- [Freeciv-Dev] Re: gtk clients: translate_menu_path, Vasco Alexandre Da Silva Costa, 16:13
- [Freeciv-Dev] Re: (PR#977) Re: (PR#4638) Connect Dialog Patch, Christian Knoke, 16:12
- [Freeciv-Dev] Re: gtk clients: translate_menu_path, Jason Short, 16:12
- [Freeciv-Dev] (PR#6170) Alternative city square utilizations, Remi Bonnet, 15:21
October 16, 2003
October 15, 2003
- [Freeciv-Dev] (PR#6521) *Wilhelmina (AI)* I will not let you go that easy, Stalin., Guest, 19:01
- [Freeciv-Dev] (PR#6521) *Wilhelmina (AI)* I will not let you go that easy, Stalin., Jason Short, 18:53
- [Freeciv-Dev] Re: (PR#6535) gui-gtk compile error, Jason Short, 18:26
- [Freeciv-Dev] (PR#6535) gui-gtk compile error, Jason Short, 17:19
- [Freeciv-Dev] Re: Barbarians, Mike Kaufman, 11:49
- [Freeciv-Dev] (PR#6534) Air units can't use goto, Guest, 11:43
- [Freeciv-Dev] Re: Barbarians, Gregory Berkolaiko, 08:40
- [Freeciv-Dev] Re: Barbarians, Christian Knoke, 08:40
- [Freeciv-Dev] Remove 'unique' flag from barb leaders, Per I. Mathisen, 03:24
- [Freeciv-Dev] Barbarians, Per I. Mathisen, 03:17
- [Freeciv-Dev] Re: (PR#6442) gen5 wrapping, Jason Short, 02:03
October 14, 2003
- [Freeciv-Dev] Re: (PR#6442) gen5 wrapping, rwetmore@xxxxxxxxxxxx, 21:51
- [Freeciv-Dev] Re: add a 'topology' server variable allowing varied X and Y wrapping (PR#6287), rwetmore@xxxxxxxxxxxx, 21:50
- [Freeciv-Dev] Re: (PR#6442) gen5 wrapping, rwetmore@xxxxxxxxxxxx, 21:50
- [Freeciv-Dev] (PR#6528) new ranking demo, Horn Gábor, 20:35
- [Freeciv-Dev] Re: add a 'topology' server variable allowing varied X and Y wrapping (PR#6287), Jason Short, 19:29
- [Freeciv-Dev] Re: add a 'topology' server variable allowing varied X and Y wrapping (PR#6287), jjc@xxxxxxxxxxxxxxxxxx, 19:14
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