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[Freeciv-Dev] Re: (PR#4108) Bad feedback with auto explore
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[Freeciv-Dev] Re: (PR#4108) Bad feedback with auto explore

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To: ChrisK@xxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4108) Bad feedback with auto explore
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Mon, 20 Oct 2003 02:06:10 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Tue, Apr 29, 2003 at 01:33:01PM -0700, ChrisK@xxxxxxxx wrote:
> 
> CVS 29 APR 2003 GTK 1.2
> 
> When a unit is active/blinking, which cannot do auto explore (because
> everything is explored on the island, or everything within a radius is
> explored),
> 
> - the menu item is displayed
> - when the command, either by menu or keyboard ('X'), is given, the focus
>   moves on to the next unit
> 
> so that the user is distracted from the fact that the command can't be
> given. Full stop.

I was given this issue. I can only say that there is a chance that
this can be changed with the exploring agent. However in the current
code the server does the exploration. This means that the server would
have to tell the client that there is something to auto-explore or
not. This leaves out the third solution: a hack on the client side
which checks if there are any unknown tiles on the island.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Only one human captain has ever survived battle with the Minbari
  fleet. He is behind me. You are in front of me. If you value your 
  lives, be somewhere else."
    -- Ambassador Delenn, "Severed Dreams," Babylon 5



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