[Freeciv-Dev] Re: (PR#2415) autoattack patch
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On Mon, Nov 25, 2002 at 05:14:36PM -0800, Per I. Mathisen via RT wrote:
>
> Changes:
> - autoattack now controlled by old autoattack menu & key, and is a
> separate activity like sentry and fortify
> - will now kill diplomats
> - removed stupid bug (didn't idle before moving)
> - saves autoattack setting
> - sends autoattack setting to client
>
> TODO:
> - add autoattack to unit popup-dialog in city dialog
> - allow AI to use autoattack even if game.autoattack == FALSE
> - testing!!
Was the autoattack issue given to the design board? How was the
ruling? Or can I assume that after this months this issue is dead?
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
Make a software that is foolproof, and only fools will want to use it.
- [Freeciv-Dev] Re: (PR#2415) autoattack patch,
Raimar Falke <=
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