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[Freeciv-Dev] Re: (PR#2415) autoattack patch
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[Freeciv-Dev] Re: (PR#2415) autoattack patch

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To: per@xxxxxxxxxxx
Cc: andy@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2415) autoattack patch
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Mon, 20 Oct 2003 02:09:08 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, Nov 25, 2002 at 05:14:36PM -0800, Per I. Mathisen via RT wrote:
> 
> Changes:
>   - autoattack now controlled by old autoattack menu & key, and is a
> separate activity like sentry and fortify
>   - will now kill diplomats
>   - removed stupid bug (didn't idle before moving)
>   - saves autoattack setting
>   - sends autoattack setting to client
> 
> TODO:
>   - add autoattack to unit popup-dialog in city dialog
>   - allow AI to use autoattack even if game.autoattack == FALSE
>   - testing!!

Was the autoattack issue given to the design board? How was the
ruling? Or can I assume that after this months this issue is dead?

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 Make a software that is foolproof, and only fools will want to use it.



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