[Freeciv-Dev] Re: (PR#4108) Bad feedback with auto explore
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Mon, 20 Oct 2003, Raimar Falke wrote:
> On Tue, Apr 29, 2003 at 01:33:01PM -0700, ChrisK@xxxxxxxx wrote:
> >
> > CVS 29 APR 2003 GTK 1.2
> >
> > When a unit is active/blinking, which cannot do auto explore (because
> > everything is explored on the island, or everything within a radius is
> > explored),
> >
> > - the menu item is displayed
> > - when the command, either by menu or keyboard ('X'), is given, the focus
> > moves on to the next unit
> >
> > so that the user is distracted from the fact that the command can't be
> > given. Full stop.
>
> I was given this issue. I can only say that there is a chance that
> this can be changed with the exploring agent. However in the current
> code the server does the exploration. This means that the server would
> have to tell the client that there is something to auto-explore or
> not. This leaves out the third solution: a hack on the client side
> which checks if there are any unknown tiles on the island.
As a player I would really hate to burn CPU to determine if menu items
should be displayed or not. It also contradicts my belief that client
should be stupid (and therefore fast).
Second item sounds like a genuine bug. I am sure we can fix it without
agents.
G.
[Freeciv-Dev] Re: (PR#4108) Bad feedback with auto explore, Mark Metson, 2003/10/22
|
|