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[Freeciv-Dev] Re: (PR#6630) Re: How hard would it be to make a "power ma
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[Freeciv-Dev] Re: (PR#6630) Re: How hard would it be to make a "power ma

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To: berndj@xxxxxxxxxxx
Cc: jdwheeler42@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6630) Re: How hard would it be to make a "power map"?
From: "andrearo@xxxxxxxxxxxx" <andrearo@xxxxxxxxxxxx>
Date: Mon, 27 Oct 2003 23:07:32 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, 27 Oct 2003, John Wheeler wrote:
> I've been thinking about doing a "city planning" grid, where you can
> mark squares as being future city sites, and then the area around them
> would be highlighted.  (Current cities would also be highlighted, UNLESS
> they were marked for disbanding.)  Preferably, even unknown squares
> would be highlighted.  Other than those items, it would act like
> pressing 't' in the gtk2 client when the pointer is over a city.
>
> I think this would require more than just changes to
> overview_tile_color(), but the future city flags could also be used by
> automated settlers for building cities.

This has been implemented for teamciv,
maybe you can use some code from it:
http://www-c.informatik.uni-hannover.de/~kif/civ/teamciv.html

Andreas Røsdal



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