[Freeciv-Dev] Re: agents, tiles, puppeteer
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Ah... well talking not about puppeteer only,
my concern is to allow agents (well puppeteer is trying to be an agent)
to be _stateless_.
Right now the agent must keep state (i.e. remember all the known units/cities
parameters) to compute such a diff by itself.
nikodimka
===========8<==================================================================
Hi,
May be now someone can answer these questions,
Raimar, are you able to answer?
My real concern is about puppeteer interface to be able
to present changes to unit/city/tile in somewhat readable form.
It would be much better to not just recieve notification
"unit changed, here's how it looks now:" and the full description following
but
"unit changed, here's the diffs with previous state:" and much shorter readable
description.
=========================8<=============================================================
Subject: Re: agents, tiles, recycled IDs
From: "Per I. Mathisen" <per@...>
Date: Thu, 21 Aug 2003 23:50:33 +0000 (GMT)
Cc: freeciv-dev@...
Newsgroups: gmane.games.freeciv.devel
On Thu, 21 Aug 2003, nikodimka wrote:
> I came to the following questions I'd be happy to find answers for:
[skip]
> 2) Are there any plans on extending agents interface to react
> on map tiles as it reacts on units and cities?
>
> 3) It would be usefull when getting notification on unit change
> to access the old state of the unit.
> So agents can easily determine which of unit fields have changed.
> With no access to the old state the only possibility for agent to
> figure out *changes* is to keep track of all available units.
> I have already asked the question at freeciv-ai@ but unfortunately got no
> answer. :(
Raimar is the agents guy. He is current overworked on non-freeciv matters,
but I guess he'll answer you when he has time.
- Per
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