[Freeciv-Dev] Re: Example of new game mechanics
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On Tue, 21 Oct 2003, Per I. Mathisen wrote:
> On Tue, 21 Oct 2003, Thomas Strub wrote:
> > Perhaps a nation should have religion too. Than that units would really
> > make sense. Don't know how many are necessary and what power you get
> > from the religion.
>
> The only way we could add named religions to the game is by making it
> satirical / ironic, and not in any way purporting to be realistic or
> historical. Otherwise the potential to seriously offend some people would
> be much too big. And even then we'd have to thread very carefully.
>
> An alternative is to add non-specific religions, like "Atheism",
> "Monotheism", etc., but those are less fun and have less alternatives to
> choose from.
>
> Religion would be a general civ modifier like government, but I would say
> much less powerful to preserve some semblance of game balance. If it
> worked in conjunction with gen effects, it would work without major
> coding effort.
>
Perhaps it is an idea to use research as attribute for governments. For
example the research of Monotheism should boost research at first, but in
time it should seriously hamper new research until theology is researched
(the next step). Fundamentalism could then only a valid choice if Theology
is not yet developed.
This idea is based on historical observations.
Just my 2c,
--
Pieter J. Kersten
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