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[Freeciv-Dev] Re: Example of new game mechanics
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[Freeciv-Dev] Re: Example of new game mechanics

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To: "Per I. Mathisen" <per@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Example of new game mechanics
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Tue, 21 Oct 2003 11:27:30 +0100 (BST)

On Tue, 21 Oct 2003, Per I. Mathisen wrote:

> On Tue, 21 Oct 2003, Thomas Strub wrote:
> > Perhaps a nation should have religion too. Than that units would really
> > make sense. Don't know how many are necessary and what power you get
> > from the religion.
> 
> The only way we could add named religions to the game is by making it
> satirical / ironic, and not in any way purporting to be realistic or
> historical. Otherwise the potential to seriously offend some people would
> be much too big. And even then we'd have to thread very carefully.
> 
> An alternative is to add non-specific religions, like "Atheism",
> "Monotheism", etc., but those are less fun and have less alternatives to
> choose from.
> 
> Religion would be a general civ modifier like government, but I would say
> much less powerful to preserve some semblance of game balance. If it
> worked in conjunction with gen effects, it would work without major
> coding effort.

I think AC system is better and has less chance to be non-PC



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