[Freeciv-Dev] Re: Example of new game mechanics
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On Tue, 21 Oct 2003, Thomas Strub wrote:
> > The Crusaders unit is a unique unit that costs next to nothing to build.
> > Stats-wise it is a beefed up Knights unit that cannot be bribed. The
> > downside is that it can only be built in cities that have Cathedrals.
>
> Think one small peace is missing. It should only be possible that units
> from that sort can attack some nations and not all.
Hahahaha that is funny. I doubt they'd have a problem crusading against
anyone, if you want you can call it an inquisition instead of a crusade,
that way you could even attack your own people. :)
> Perhaps a nation should have religion too. Than that units would really
> make sense. Don't know how many are necessary and what power you get
> from the religion.
Your examples sound like government-types. Maybe different variations of
fundamentalism. Presently it seems likely that all such are intended to
fall into the catch-all category "fundamentalism".
-MarkM-
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