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[Freeciv-Dev] Re: Barbarians
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Barbarians
From: Christian Knoke <chrisk@xxxxxxxxx>
Date: Sat, 18 Oct 2003 12:31:36 +0200

On Fri, Oct 17, 2003 at 06:26:37AM +0000, Per I. Mathisen wrote:

> The barbarian code spawns multiple independent hordes of barbarians, and
> each need to throw themselves at the defences of the victim before they
> despawn due to running of out 'fuel'. This requires a mindless, suicidal
> behaviour and lack of planning that we should be moving away from in the
> AI.

I still wonder how a barbarian would act if it where a 'real' AI player.
What are the drawbacks? Less 'action'? Can this be an option for different
types of barbarians?

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* Dear M$, I know your OS sucks, you really don't need to  *
* tell me 10 times a day ...                               *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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