[Freeciv-Dev] Re: Barbarians
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On Fri, Oct 17, 2003 at 06:26:37AM +0000, Per I. Mathisen wrote:
> The barbarian code spawns multiple independent hordes of barbarians, and
> each need to throw themselves at the defences of the victim before they
> despawn due to running of out 'fuel'. This requires a mindless, suicidal
> behaviour and lack of planning that we should be moving away from in the
> AI.
I still wonder how a barbarian would act if it where a 'real' AI player.
What are the drawbacks? Less 'action'? Can this be an option for different
types of barbarians?
Christian
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Christian Knoke * * * http://cknoke.de
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- [Freeciv-Dev] Barbarians, Per I. Mathisen, 2003/10/15
- [Freeciv-Dev] Re: Barbarians, Christian Knoke, 2003/10/15
- [Freeciv-Dev] Re: Barbarians, Gregory Berkolaiko, 2003/10/15
- [Freeciv-Dev] Re: Barbarians, Mike Kaufman, 2003/10/15
- [Freeciv-Dev] Re: Barbarians, Per I. Mathisen, 2003/10/17
- [Freeciv-Dev] Re: Barbarians, Ross Wetmore, 2003/10/17
- [Freeciv-Dev] Re: Barbarians, Ross Wetmore, 2003/10/17
- [Freeciv-Dev] Re: Barbarians,
Christian Knoke <=
- [Freeciv-Dev] Re: Barbarians, Per I. Mathisen, 2003/10/18
- [Freeciv-Dev] Re: Barbarians, Christian Knoke, 2003/10/18
- [Freeciv-Dev] Re: Barbarians, Ross Wetmore, 2003/10/18
- [Freeciv-Dev] Re: Barbarians, Morgan Jones, 2003/10/19
- [Freeciv-Dev] Re: Barbarians, Per I. Mathisen, 2003/10/19
- [Freeciv-Dev] Re: Barbarians, Mark Metson, 2003/10/19
- [Freeciv-Dev] Re: Barbarians, Ross Wetmore, 2003/10/18
- Message not available
- [Freeciv-Dev] (PR#6566) Re: Re: Barbarians, Christian Knoke, 2003/10/19
- Message not available
- [Freeciv-Dev] Re: (PR#6566) Re: Re: Barbarians, rwetmore@xxxxxxxxxxxx, 2003/10/19
- [Freeciv-Dev] Re: (PR#6566) Re: Re: Barbarians, Christian Knoke, 2003/10/19
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