[Freeciv-Dev] Re: Barbarians
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On Sat, 18 Oct 2003, Christian Knoke wrote:
> I still wonder how a barbarian would act if it where a 'real' AI player.
It would wait for reinforcements or travel over half the map to reinforce
other barbs, and run out of fuel long before they saw any action.
- Per
- [Freeciv-Dev] Barbarians, Per I. Mathisen, 2003/10/15
- [Freeciv-Dev] Re: Barbarians, Christian Knoke, 2003/10/15
- [Freeciv-Dev] Re: Barbarians, Gregory Berkolaiko, 2003/10/15
- [Freeciv-Dev] Re: Barbarians, Mike Kaufman, 2003/10/15
- [Freeciv-Dev] Re: Barbarians, Per I. Mathisen, 2003/10/17
- [Freeciv-Dev] Re: Barbarians, Ross Wetmore, 2003/10/17
- [Freeciv-Dev] Re: Barbarians, Ross Wetmore, 2003/10/17
- [Freeciv-Dev] Re: Barbarians, Christian Knoke, 2003/10/18
- [Freeciv-Dev] Re: Barbarians,
Per I. Mathisen <=
- [Freeciv-Dev] Re: Barbarians, Christian Knoke, 2003/10/18
- [Freeciv-Dev] Re: Barbarians, Ross Wetmore, 2003/10/18
- [Freeciv-Dev] Re: Barbarians, Morgan Jones, 2003/10/19
- [Freeciv-Dev] Re: Barbarians, Per I. Mathisen, 2003/10/19
- [Freeciv-Dev] Re: Barbarians, Mark Metson, 2003/10/19
- [Freeciv-Dev] Re: Barbarians, Ross Wetmore, 2003/10/18
- Message not available
- [Freeciv-Dev] (PR#6566) Re: Re: Barbarians, Christian Knoke, 2003/10/19
- Message not available
- [Freeciv-Dev] Re: (PR#6566) Re: Re: Barbarians, rwetmore@xxxxxxxxxxxx, 2003/10/19
- [Freeciv-Dev] Re: (PR#6566) Re: Re: Barbarians, Christian Knoke, 2003/10/19
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