[Freeciv-Dev] Re: Barbarians
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On Sat, Oct 18, 2003 at 11:34:29AM +0000, Per I. Mathisen wrote:
> On Sat, 18 Oct 2003, Christian Knoke wrote:
> > I still wonder how a barbarian would act if it where a 'real' AI player.
>
> It would wait for reinforcements or travel over half the map to reinforce
> other barbs, and run out of fuel long before they saw any action.
So if any barbs gang would be its own individuality?
Christian
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- [Freeciv-Dev] Barbarians, Per I. Mathisen, 2003/10/15
- [Freeciv-Dev] Re: Barbarians, Christian Knoke, 2003/10/15
- [Freeciv-Dev] Re: Barbarians, Gregory Berkolaiko, 2003/10/15
- [Freeciv-Dev] Re: Barbarians, Mike Kaufman, 2003/10/15
- [Freeciv-Dev] Re: Barbarians, Per I. Mathisen, 2003/10/17
- [Freeciv-Dev] Re: Barbarians, Ross Wetmore, 2003/10/17
- [Freeciv-Dev] Re: Barbarians, Ross Wetmore, 2003/10/17
- [Freeciv-Dev] Re: Barbarians, Christian Knoke, 2003/10/18
- [Freeciv-Dev] Re: Barbarians, Per I. Mathisen, 2003/10/18
- [Freeciv-Dev] Re: Barbarians,
Christian Knoke <=
- [Freeciv-Dev] Re: Barbarians, Ross Wetmore, 2003/10/18
- [Freeciv-Dev] Re: Barbarians, Morgan Jones, 2003/10/19
- [Freeciv-Dev] Re: Barbarians, Per I. Mathisen, 2003/10/19
- [Freeciv-Dev] Re: Barbarians, Mark Metson, 2003/10/19
- [Freeciv-Dev] Re: Barbarians, Ross Wetmore, 2003/10/18
- Message not available
- [Freeciv-Dev] (PR#6566) Re: Re: Barbarians, Christian Knoke, 2003/10/19
- Message not available
- [Freeciv-Dev] Re: (PR#6566) Re: Re: Barbarians, rwetmore@xxxxxxxxxxxx, 2003/10/19
- [Freeciv-Dev] Re: (PR#6566) Re: Re: Barbarians, Christian Knoke, 2003/10/19
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