[Freeciv-Dev] Re: (PR#6672) tile coordinates revealed to user...inconsis
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On Wed, Oct 29, 2003 at 07:54:58AM -0800, Jason Short wrote:
> Jason Short wrote:
> > Gregory Berkolaiko wrote:
> >
> >>On Tue, 28 Oct 2003, Jason Short wrote:
> >>
> >>>When middle-clicking on a tile, the coordinates are only revealed to the
> >>>user if compiling with DEBUG.
Or using a "hacked" client.
> >>>But the server always tells the user the coordinates of a tile that is
> >>>transformed from/into ocean.
> >>>
> >>>IMO coordinate numbers should be completely hidden from the user. In
> >>>situations where the user would want to know them another means (like
> >>>the goto cross-head) should be found to give that information.
>
> The attached patch removes the revealing of the coordinates.
>
> One idea would be to say "Moved your engineers north due to changing
> land to sea." Unfortunately "north" doesn't have a well-defined meaning
> to the user.
>
> In most of these cases there is a unit moving, and so there are two
> pairs of coordinates involved. It would be nice (especially for the
> teleport message) to reveal both pairs of coordinates to the user. But
> currently we have no infrastructure for that.
For teamgames players need coordinates.
It's easier to say attack 20,14 than saying attack 5 north, 3 west to
unit xy.
Thomas
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