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[Freeciv-Dev] Re: (PR#6672) tile coordinates revealed to user...inconsis
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[Freeciv-Dev] Re: (PR#6672) tile coordinates revealed to user...inconsis

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6672) tile coordinates revealed to user...inconsistently
From: "ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 29 Oct 2003 08:31:14 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Wed, Oct 29, 2003 at 07:54:58AM -0800, Jason Short wrote:
> Jason Short wrote:
> > Gregory Berkolaiko wrote:
> > 
> >>On Tue, 28 Oct 2003, Jason Short wrote:
> >>
> >>>When middle-clicking on a tile, the coordinates are only revealed to the 
> >>>user if compiling with DEBUG.

Or using a "hacked" client.

> >>>But the server always tells the user the coordinates of a tile that is 
> >>>transformed from/into ocean.
> >>>
> >>>IMO coordinate numbers should be completely hidden from the user.  In 
> >>>situations where the user would want to know them another means (like 
> >>>the goto cross-head) should be found to give that information.
> 
> The attached patch removes the revealing of the coordinates.
> 
> One idea would be to say "Moved your engineers north due to changing 
> land to sea."  Unfortunately "north" doesn't have a well-defined meaning 
> to the user.
> 
> In most of these cases there is a unit moving, and so there are two 
> pairs of coordinates involved.  It would be nice (especially for the 
> teleport message) to reveal both pairs of coordinates to the user.  But 
> currently we have no infrastructure for that.

For teamgames players need coordinates. 
It's easier to say attack 20,14 than saying attack 5 north, 3 west to
unit xy.

Thomas




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