[Freeciv-Dev] Re: (PR#6672) tile coordinates revealed to user...inconsis
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[Freeciv-Dev] Re: (PR#6672) tile coordinates revealed to user...inconsistently |
From: |
"Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx> |
Date: |
Wed, 29 Oct 2003 07:28:40 -0800 |
Reply-to: |
rt@xxxxxxxxxxxxxx |
Gregory Berkolaiko wrote:
> On Tue, 28 Oct 2003, Jason Short wrote:
>
>
>>When middle-clicking on a tile, the coordinates are only revealed to the
>>user if compiling with DEBUG.
>>
>>But the server always tells the user the coordinates of a tile that is
>>transformed from/into ocean.
>>
>>IMO coordinate numbers should be completely hidden from the user. In
>>situations where the user would want to know them another means (like
>>the goto cross-head) should be found to give that information.
>
>
> I am not sure what you mean by using the goto cross-head.
> I also hope that you are not asking to remove the middle-click info in
> DEBUG mode, because it's one of the most useful features for debugging.
No, I'm suggesting the coordinates be removed from the land<->sea
messages (except, possibly, when in debug mode). If players need this
information it should be revealed in some more user-friendly way
(something like the goto crosshead - when you select the entry the
relevant tile is highlighted).
jason
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