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[Freeciv-Dev] Re: (PR#6679) aifill=3 crashes server

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To: chrisk@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6679) aifill=3 crashes server
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Wed, 29 Oct 2003 08:50:43 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Wed, 29 Oct 2003, Jason Short wrote:

> Christian Knoke wrote:
> > CVS 29 OCT 2003 HEAD GTK 1.2
> > 
> > chris@max:~/freeciv/games> LANG= civserver 
> > This is the server for Freeciv version 1.14.99-devel
> > You can learn a lot about Freeciv at http://www.freeciv.org/
> > 2: Now accepting new client connections.
> > 
> > For introductory help, type 'help'.
> > 
> > 2: Connection request from chris from localhost
> > 2: c1 has client version 1.14.99-devel
> > 2: chris has connected from localhost.
> > 
> >>set aifill 3
> >>start
> > 
> > Starting game.
> > 
> > 2: Loading rulesets
> > 
> > 2: Hamilcar has been added as an AI-controlled player.
> > 2: AI is controlling the Carthaginians ruled by Hamilcar.
> > Player 'Hamilcar' now has AI skill level 'easy'.
> > 2: Mohammad has been added as an AI-controlled player.
> > 2: AI is controlling the Arabs ruled by Mohammad.
> > Player 'Mohammad' now has AI skill level 'easy'.
> > civserver: gamehand.c:129: init_new_game: Assertion `game.nplayers <=
> > map.num_start_positions' failed.
> > Abgebrochen (core dumped)
> > chris@max:~/freeciv/games> 
> 
> To reproduce this, can you load up gdb and do
> 
>    print map.seed
>    print game.randseed
> 
> then see if you can reproduce this by loading up a server, connecting to 
> it with a single client, and running
> 
>    set aifill 3
>    set seed <map.seed value>
>    set randseed <game.randseed value>
>    start

Don't forget to set the same generator, terrain variables and the map size 
too!

G.





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