[Freeciv-Dev] Re: (PR#6679) aifill=3 crashes server
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On Wed, 29 Oct 2003, Jason Short wrote:
> Christian Knoke wrote:
> > CVS 29 OCT 2003 HEAD GTK 1.2
> >
> > chris@max:~/freeciv/games> LANG= civserver
> > This is the server for Freeciv version 1.14.99-devel
> > You can learn a lot about Freeciv at http://www.freeciv.org/
> > 2: Now accepting new client connections.
> >
> > For introductory help, type 'help'.
> >
> > 2: Connection request from chris from localhost
> > 2: c1 has client version 1.14.99-devel
> > 2: chris has connected from localhost.
> >
> >>set aifill 3
> >>start
> >
> > Starting game.
> >
> > 2: Loading rulesets
> >
> > 2: Hamilcar has been added as an AI-controlled player.
> > 2: AI is controlling the Carthaginians ruled by Hamilcar.
> > Player 'Hamilcar' now has AI skill level 'easy'.
> > 2: Mohammad has been added as an AI-controlled player.
> > 2: AI is controlling the Arabs ruled by Mohammad.
> > Player 'Mohammad' now has AI skill level 'easy'.
> > civserver: gamehand.c:129: init_new_game: Assertion `game.nplayers <=
> > map.num_start_positions' failed.
> > Abgebrochen (core dumped)
> > chris@max:~/freeciv/games>
>
> To reproduce this, can you load up gdb and do
>
> print map.seed
> print game.randseed
>
> then see if you can reproduce this by loading up a server, connecting to
> it with a single client, and running
>
> set aifill 3
> set seed <map.seed value>
> set randseed <game.randseed value>
> start
Don't forget to set the same generator, terrain variables and the map size
too!
G.
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