Complete.Org: Mailing Lists: Archives: freeciv-dev: October 2003:
[Freeciv-Dev] Re: (PR#6669) Topology and generators
Home

[Freeciv-Dev] Re: (PR#6669) Topology and generators

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: ue80@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6669) Topology and generators
From: "rwetmore@xxxxxxxxxxxx" <rwetmore@xxxxxxxxxxxx>
Date: Fri, 31 Oct 2003 08:27:07 -0800
Reply-to: rt@xxxxxxxxxxxxxx

Actually, it has no polar continents.

Separatepoles means there (are/)is a special polar continent(s) not joined
to any regular one. If turned off there is no polar option required, just
regular continent building that can now reach the map edges, and the special
rule for Arctic and Tundra at map edges is turned off.

So a lot of your complications are really not required once you figure out
what the current options really mean. It also makes things a lot simpler
to understand and work within the system, rather than reinventing it over
and over again with partially thought out hacks.

One addition that would be nice is to allow poles on any opposing edges,
not just N-S. But this is a refinement that can be added down the road.

Cheers,
RossW
=====

Jason Short wrote:
> rwetmore@xxxxxxxxxxxx wrote:
[...]
>>There are changes to understand that a wrapped N-S pole with separatepoles
>>means only one polar continent, its just a line in a couple of spots, so
>>no big deal.
> 
> And a wrapped N-S map without separatepoles still has only one polar 
> continent.
> 
> jason
> 




[Prev in Thread] Current Thread [Next in Thread]