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Subject: [Freeciv-Dev] (PR#6695) nuclear causes core
From: "Paul Zastoupil" <paul@xxxxxxxxxxxxx>
Date: Thu, 30 Oct 2003 16:33:12 -0800
Reply-to: rt@xxxxxxxxxxxxxx

I think any nuclear detonation on a city will cause a core in current
HEAD.

0: Detected fatal error in sanitycheck.c line 232:
0: York is illegal (size3 w8 e0 t0 s0) in cityturn.c line 164
civserver: shared.c:665: real_die: Assertion `0' failed.
2: lost connection to server
Aborted (core dumped)

#0  0x400e8df1 in kill () from /lib/libc.so.6
#1  0x400e8bbc in raise () from /lib/libc.so.6
#2  0x400e9de5 in abort () from /lib/libc.so.6
#3  0x400e25e5 in __assert_fail () from /lib/libc.so.6
#4  0x0804b116 in real_die (file=0x80e665d "sanitycheck.c", line=232,
    format=0x80e6b20 "%s is illegal (size%d w%d e%d t%d s%d) in %s line %d")
    at shared.c:665
#5  0x08087130 in real_sanity_check_city (pcity=0x84405a0,
    file=0x80de8a1 "cityturn.c", line=164) at sanitycheck.c:232
#6  0x08065300 in auto_arrange_workers (pcity=0x84405a0) at cityturn.c:164
#7  0x0805ceee in do_nuke_tile (pplayer=0x81e79a8, x=44, y=28)
    at unittools.c:2070
#8  0x0805d083 in do_nuclear_explosion (pplayer=0x81e79a8, x=44, y=28)
    at unittools.c:2097
#9  0x0805686d in handle_unit_attack_request (punit=0x82a6c00,
    pdefender=0x84a8290) at unithand.c:696
#10 0x080572f3 in handle_unit_move_request (punit=0x82a6c00, x=44, y=28,
    igzoc=false, move_diplomat_city=false) at unithand.c:1058
#11 0x080566fe in handle_move_unit (pplayer=0x81e79a8, pmove=0x82a7848)
    at unithand.c:643
#12 0x0804dc9d in handle_packet_input (pconn=0x0, packet=0x82a7848, type=7)
    at srv_main.c:804
#13 0x0809224c in sniff_packets () at sernet.c:608
#14 0x0804eb2d in main_loop () at srv_main.c:1480
#15 0x0804ecf6 in srv_main () at srv_main.c:1599
#16 0x08049f46 in main (argc=3, argv=0xbfffea84) at civserver.c:154
#17 0x400d75cd in __libc_start_main () from /lib/libc.so.6

Savegame and core if needed.

-- 
Paul Zastoupil



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