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[Freeciv-Dev] Re: (PR#6260) server bug: city tile status
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[Freeciv-Dev] Re: (PR#6260) server bug: city tile status

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To: paul@xxxxxxxxxxxxx, per@xxxxxxxxxxx, jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6260) server bug: city tile status
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Tue, 21 Oct 2003 23:29:52 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Fri, Oct 10, 2003 at 05:46:33PM -0700, Jason Short wrote:
> Jason Short wrote:
> > Here's the general situation:
> 
> > - auto_arrange_workers runs on the city.  But remember the city tile
> > status hasn't been fully updated yet, since we didn't make it all the
> > way through the loop.
> 
> Here's a different tack...
> 
> This patch makes sure the citymap is up-to-date before running through 
> auto_arrange_workers.
> 
> The logic here isn't as simple as it looks.  Since the update may cause 
> re-entry into auto_arrange_workers we could end up going through the 
> loop more than once.  But this happens anyway currently when things 
> break down.  So although this is an ugly solution, it should be safe 
> enough as a workaround.

What is the status of this? In the thread someone said that this is
similar to other issues. RT reflect this. But 1684 and 3546 are
resolved. So this is another bug?!

        Raimar

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