[Freeciv-Dev] Re: remove_city: bug with cities on the sea (PR#5073)
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On Mon, 27 Oct 2003, Jason Short wrote:
> remove_city() will move all sea units off of a destroyed land city. If
> the city is in the sea, we want to instead move all land units off of
> the city.
If I am so stupid that I pull the plug on a city with going-to-be illegal
units in it, then I should be punished by losing these units. Working out
elaborate schemes to cater for such extremely rare situations is a) not a
good use of code, b) very hard-to-find-bug prone, and c)
counter-intuitive anyway.
- Per
- [Freeciv-Dev] Re: remove_city: bug with cities on the sea (PR#5073),
Per I. Mathisen <=
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