[Freeciv-Dev] Re: (PR#6578) Stealing Technology
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On Mon, 20 Oct 2003, Christian Knoke wrote:
> CVS BETA/HEAD
>
> IMHO stealing technologies (either with diplomats or conquer cities) gives a
> far too big advantage, because it gives a random (?) tech. It should give
> only techs which are sunsequently following techs the thief already owns,
> i.e. only give techs for which the thief has the requirement techs already
> researched/stolen.
>
> Laying back more the 10 techs in a game, the first 2 techs I got are
> automobile and explosives.
This behavior seems to be a relic of PayCiv compatibility. A related -
derivative - problem is that research does not mind gaps in the tree,
which might I suppose make some kind of sense sometimes but for example
recently I didn't have flight but stole radio then was able to start
researching advanced flight (I had the other pre-req, miniturisation or
machine tools or robotics or whatever it was). It seemed kind of funny to
be able to research advanced flight given that I did not know flight. But
maybe its a kind of cargo cult thing, the guys on the radio tell me what
to do and I do it without any idea what I am doing? :)
-MarkM-
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