Complete.Org: Mailing Lists: Archives: freeciv-dev: October 2003:
[Freeciv-Dev] Re: (PR#6578) Stealing Technology
Home

[Freeciv-Dev] Re: (PR#6578) Stealing Technology

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: chrisk@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6578) Stealing Technology
From: "Remi Bonnet" <remi.bonnet@xxxxxxxxxxx>
Date: Mon, 20 Oct 2003 07:53:39 -0700
Reply-to: rt@xxxxxxxxxxxxxx

Gregory Berkolaiko wrote:

>A very reasonable request!
>
>Would help with modpacks too, so that elves cannot steal mordor techs and 
>such (or is it implemented already?)
>
>G.
>
>On Mon, 20 Oct 2003, Christian Knoke wrote:
>
>  
>
>>CVS BETA/HEAD
>>
>>IMHO stealing technologies (either with diplomats or conquer cities) gives a
>>far too big advantage, because it gives a random (?) tech. It should give
>>only techs which are sunsequently following techs the thief already owns,
>>i.e. only give techs for which the thief  has the requirement techs already
>>researched/stolen.
>>
>>Laying back more the 10 techs in a game, the first 2 techs I got are
>>automobile and explosives.
>>
>>Christian
>>
>>    
>>
The same happens with tech exchange. Currently, you can ask your allies 
techs that you can't research yet and so don't slow your research by 
gateway techs.

Remi




[Prev in Thread] Current Thread [Next in Thread]