[Freeciv-Dev] Re: (PR#6587) stdinhand.c auto-completion
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Raimar Falke wrote:
> On Tue, Oct 21, 2003 at 01:48:49PM -0700, Jason Short wrote:
>
>>The stdinhand auto-completion is unnecesarily complex, IMO. Currently
>>for instance there is an array listing which commands have, as their
>>first parameter, a player name. For each auto-completion we iterate
>>over every entry in this list to see if (1) we are using this command
>>and (2) this is the first parameter of that command. If this check
>>passes, we use the player list (via a function returning the player list
>>autocompletion list) for autocompletion, if not we go on to the next
>>type of autocompletion.
>>
>>Not only is this really inefficient (probably a non-issue), the data's
>>just so spread out it's hard to keep things updated [1]. Instead I
>>think 'struct command' should have an entry which is just the
>>autocomplete function for the first parameter of that command (in the
>>case of players: player_generator). This also generalizes better to
>>allowing autocompletion of commands other than the first [2] (which
>>would currently require an entirely new, added infrastructure).
>>
>>[1] For instance the first parameter of /team should use
>>player_generator, but nobody thought to update the array. What other
>>commands are misconfigured?
>>
>>[2] Like the second parameter of /team, which should use team_generator
>>(currently there is no team_generator).
>
>
> While you may be right I haven't seen this as an issue yet because the
> rate at we change something in stdinhand.c i.e. add commands it quite
> low.
True. However, if we were to add auto-completion of second parameters
(e.g., the <team> paramater of /teams) it should probably be fixed
first. In the meantime, I'd like to welcome anyone to look into it.
jason
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